use crate::Mesh;
use serde::Serialize;
#[derive(Clone, Debug, Serialize)]
pub struct StlReadResult {
pub tri_count: u32,
pub positions: Vec<f64>,
}
#[derive(Clone, Debug, Serialize)]
pub struct ObjReadResult {
pub positions: Vec<f64>,
pub indices: Vec<u32>,
}
fn triangle_point(mesh: &Mesh, index: u32) -> Result<[f64; 3], String> {
let offset = index as usize * 3;
if offset + 2 >= mesh.positions.len() {
return Err("write_binary_stl: triangle index outside position buffer".into());
}
Ok([
mesh.positions[offset],
mesh.positions[offset + 1],
mesh.positions[offset + 2],
])
}
fn write_f32(output: &mut [u8], offset: usize, value: f64) {
output[offset..offset + 4].copy_from_slice(&(value as f32).to_le_bytes());
}
pub fn write_binary_stl(mesh: &Mesh, name: &str) -> Result<Vec<u8>, String> {
mesh.validate()?;
let triangle_count = mesh.indices.len() / 3;
let mut output = vec![0u8; 84 + 50 * triangle_count];
let header = format!("binary STL - {name}");
let header_bytes = header.as_bytes();
let header_length = 79usize.min(header_bytes.len());
output[..header_length].copy_from_slice(&header_bytes[..header_length]);
output[80..84].copy_from_slice(&(triangle_count as u32).to_le_bytes());
let mut offset = 84;
for triangle in mesh.indices.chunks_exact(3) {
let a = triangle_point(mesh, triangle[0])?;
let b = triangle_point(mesh, triangle[1])?;
let c = triangle_point(mesh, triangle[2])?;
let u = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
let v = [c[0] - a[0], c[1] - a[1], c[2] - a[2]];
let mut normal = [
u[1] * v[2] - u[2] * v[1],
u[2] * v[0] - u[0] * v[2],
u[0] * v[1] - u[1] * v[0],
];
let length = (normal[0] * normal[0] + normal[1] * normal[1] + normal[2] * normal[2]).sqrt();
if length > 1e-30 {
for coordinate in &mut normal {
*coordinate /= length;
}
}
for coordinate in normal {
write_f32(&mut output, offset, coordinate);
offset += 4;
}
for point in [a, b, c] {
for coordinate in point {
write_f32(&mut output, offset, coordinate);
offset += 4;
}
}
output[offset..offset + 2].copy_from_slice(&0u16.to_le_bytes());
offset += 2;
}
Ok(output)
}
fn read_u32(data: &[u8], offset: usize) -> Result<u32, String> {
let bytes = data
.get(offset..offset + 4)
.ok_or_else(|| "read_binary_stl: truncated triangle count".to_string())?;
Ok(u32::from_le_bytes(bytes.try_into().unwrap()))
}
fn read_f32(data: &[u8], offset: usize) -> Result<f32, String> {
let bytes = data
.get(offset..offset + 4)
.ok_or_else(|| "read_binary_stl: truncated triangle".to_string())?;
Ok(f32::from_le_bytes(bytes.try_into().unwrap()))
}
pub fn read_binary_stl(data: &[u8]) -> Result<StlReadResult, String> {
if data.len() < 84 {
return Err("read_binary_stl: file is shorter than the STL header".into());
}
let triangle_count = read_u32(data, 80)?;
let expected = 84usize
.checked_add(50usize.saturating_mul(triangle_count as usize))
.ok_or_else(|| "read_binary_stl: file size overflow".to_string())?;
if data.len() < expected {
return Err(format!(
"read_binary_stl: expected {expected} bytes, received {}",
data.len()
));
}
let mut positions = Vec::with_capacity(triangle_count as usize * 9);
let mut offset = 84;
for _ in 0..triangle_count {
offset += 12;
for _ in 0..9 {
positions.push(read_f32(data, offset)? as f64);
offset += 4;
}
offset += 2;
}
Ok(StlReadResult {
tri_count: triangle_count,
positions,
})
}
fn obj_face_vertex(token: &str, vertex_count: usize, line_number: usize) -> Result<u32, String> {
let mut parts = token.split('/');
let vertex_text = parts.next().unwrap_or_default();
if parts.count() > 2 {
return Err(format!(
"read_obj: line {line_number}: face vertex '{token}' has more than v/vt/vn parts"
));
}
let raw: i64 = vertex_text.parse().map_err(|_| {
format!("read_obj: line {line_number}: face vertex '{token}' has no vertex index")
})?;
let resolved = match raw {
1.. => raw - 1,
0 => {
return Err(format!(
"read_obj: line {line_number}: vertex index 0 is not valid OBJ"
))
}
_ => vertex_count as i64 + raw,
};
if resolved < 0 || resolved >= vertex_count as i64 {
return Err(format!(
"read_obj: line {line_number}: vertex index {raw} outside the \
{vertex_count} vertices defined so far"
));
}
Ok(resolved as u32)
}
pub fn read_obj(text: &str) -> Result<ObjReadResult, String> {
let mut positions = Vec::<f64>::new();
let mut indices = Vec::<u32>::new();
for (line_index, raw_line) in text.lines().enumerate() {
let line_number = line_index + 1;
let line = raw_line.split('#').next().unwrap_or_default().trim();
if line.is_empty() {
continue;
}
let mut tokens = line.split_whitespace();
match tokens.next().unwrap_or_default() {
"v" => {
let mut point = [0.0f64; 3];
for coordinate in &mut point {
*coordinate = tokens
.next()
.ok_or_else(|| format!("read_obj: line {line_number}: vertex needs x y z"))?
.parse()
.map_err(|_| {
format!(
"read_obj: line {line_number}: vertex coordinate is not a number"
)
})?;
}
positions.extend(point);
}
"f" => {
let vertex_count = positions.len() / 3;
let corners = tokens
.map(|token| obj_face_vertex(token, vertex_count, line_number))
.collect::<Result<Vec<_>, _>>()?;
if corners.len() < 3 {
return Err(format!(
"read_obj: line {line_number}: face needs at least 3 vertices"
));
}
for corner in 1..corners.len() - 1 {
indices.extend([corners[0], corners[corner], corners[corner + 1]]);
}
}
_ => {}
}
}
if positions.is_empty() {
return Err("read_obj: no vertices found — not Wavefront OBJ text?".into());
}
if indices.is_empty() {
return Err("read_obj: no faces found — nothing to build a mesh from".into());
}
Ok(ObjReadResult { positions, indices })
}
pub fn write_obj(mesh: &Mesh, name: &str) -> Result<String, String> {
mesh.validate()?;
let mut lines = vec![format!("# {name}"), format!("o {name}")];
for point in mesh.positions.chunks_exact(3) {
lines.push(format!("v {} {} {}", point[0], point[1], point[2]));
}
for normal in mesh.normals.chunks_exact(3) {
lines.push(format!("vn {} {} {}", normal[0], normal[1], normal[2]));
}
for triangle in mesh.indices.chunks_exact(3) {
let a = triangle[0] + 1;
let b = triangle[1] + 1;
let c = triangle[2] + 1;
lines.push(format!("f {a}//{a} {b}//{b} {c}//{c}"));
}
Ok(lines.join("\n") + "\n")
}