use crate::model::Point3;
pub fn perpendicular(axis: Point3) -> Point3 {
axis.cross(if axis.z.abs() < 0.9 { Point3::Z } else { Point3::X }).normalized().unwrap_or(Point3::X)
}
pub fn point_segment_distance(p: Point3, a: Point3, b: Point3) -> f64 {
let d = b.sub(a);
let q = d.length_squared();
if q == 0.0 { return p.distance(a); }
p.distance(a.lerp(b, (p.sub(a).dot(d) / q).clamp(0.0, 1.0)))
}
pub fn closest_point_on_triangle(p: Point3, a: Point3, b: Point3, c: Point3) -> Point3 {
let ab = b.sub(a);
let ac = c.sub(a);
let ap = p.sub(a);
let d1 = ab.dot(ap);
let d2 = ac.dot(ap);
if d1 <= 0.0 && d2 <= 0.0 {
return a;
}
let bp = p.sub(b);
let d3 = ab.dot(bp);
let d4 = ac.dot(bp);
if d3 >= 0.0 && d4 <= d3 {
return b;
}
let vc = d1 * d4 - d3 * d2;
if vc <= 0.0 && d1 >= 0.0 && d3 <= 0.0 {
let v = if (d1 - d3).abs() > 0.0 { d1 / (d1 - d3) } else { 0.0 };
return a.add(ab.scale(v));
}
let cp = p.sub(c);
let d5 = ab.dot(cp);
let d6 = ac.dot(cp);
if d6 >= 0.0 && d5 <= d6 {
return c;
}
let vb = d5 * d2 - d1 * d6;
if vb <= 0.0 && d2 >= 0.0 && d6 <= 0.0 {
let w = if (d2 - d6).abs() > 0.0 { d2 / (d2 - d6) } else { 0.0 };
return a.add(ac.scale(w));
}
let va = d3 * d6 - d5 * d4;
if va <= 0.0 && (d4 - d3) >= 0.0 && (d5 - d6) >= 0.0 {
let denom = (d4 - d3) + (d5 - d6);
let w = if denom > 0.0 { (d4 - d3) / denom } else { 0.0 };
return b.add(c.sub(b).scale(w));
}
let denom = 1.0 / (va + vb + vc);
let v = vb * denom;
let w = vc * denom;
a.add(ab.scale(v)).add(ac.scale(w))
}
pub fn point_triangle_distance_squared(p: Point3, a: Point3, b: Point3, c: Point3) -> f64 {
p.sub(closest_point_on_triangle(p, a, b, c)).length_squared()
}
pub fn point_segment_distance_2d(p: (f64, f64), a: (f64, f64), b: (f64, f64)) -> f64 {
let (dx, dy) = (b.0 - a.0, b.1 - a.1);
let len2 = dx * dx + dy * dy;
let t = if len2 > 0.0 { (((p.0 - a.0) * dx + (p.1 - a.1) * dy) / len2).clamp(0.0, 1.0) } else { 0.0 };
((p.0 - a.0 - t * dx).powi(2) + (p.1 - a.1 - t * dy).powi(2)).sqrt()
}
pub(crate) fn canonical_bits(value: f64) -> u64 {
if value == 0.0 { 0 } else { value.to_bits() }
}