BREP_app 0.1.0

The BREP CAD application: an eframe (egui + wgpu) host that draws the brep-render 3D engine into an egui frame — native + wasm from one codebase.
Documentation
//! The left-control-panel modules — one file per panel, each following ONE
//! pattern so parallel agents can add a new panel with minimal conflict:
//!
//! * a small state struct (its own editing buffers only);
//! * a `show(&mut self, ui: &mut egui::Ui, state: &mut EngineState, …)` method
//!   the shell calls — `EngineState` (brep-render) stays the single brain,
//!   borrowed in; pass the `Store` where a panel persists.
//!
//! Adding a panel = add `panels/<name>.rs` (state struct + `show`), `pub mod
//! <name>;` here, one field on `BrepApp`, and one `self.<name>.show(…)` call in
//! the shell. See `brep-app/README.md` → "Adding a panel".

pub mod action_rail;
pub mod context_bar;
pub mod mode_bar;
pub mod expressions;
pub mod file;
pub mod history;
pub mod info_windows;
pub mod scene;
pub mod selection;
pub mod sketch;
pub mod settings;
pub mod toasts;
pub mod toolbar;
pub mod toolbar_button;
pub mod tree;