ABC_Game_Engine 0.1.2

A simple, fast, and flexible Game Engine written in Rust, with simplicity in mind.
Documentation
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pub use crate::get_transform;
pub use crate::input::*;
pub use crate::physics;
pub use crate::physics::add_default_physics_systems;
pub use crate::physics::physics_system::RapierPhysicsInfo;
pub use crate::physics::rapier2d::prelude::{
    Collider, ColliderBuilder, ColliderHandle, QueryFilter, RigidBody, RigidBodyBuilder,
    RigidBodyHandle,
};
pub use crate::resources::remove_all_non_internal_systems;
pub use crate::resources::DeltaTime;
pub use crate::resources::Input;
pub use crate::Scene;
pub use crate::Transform;
pub use ABC_ECS::EntitiesAndComponents;
pub use ABC_ECS::Entity;
pub use ABC_ECS::System;
pub use ABC_ECS::World;