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GraphicsLayer

Struct GraphicsLayer 

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pub struct GraphicsLayer {
Show 21 fields pub alpha: f32, pub scale: f32, pub scale_x: f32, pub scale_y: f32, pub rotation_x: f32, pub rotation_y: f32, pub rotation_z: f32, pub camera_distance: f32, pub transform_origin: TransformOrigin, pub translation_x: f32, pub translation_y: f32, pub shadow_elevation: f32, pub ambient_shadow_color: Color, pub spot_shadow_color: Color, pub shape: LayerShape, pub clip: bool, pub compositing_strategy: CompositingStrategy, pub blend_mode: BlendMode, pub color_filter: Option<ColorFilter>, pub render_effect: Option<RenderEffect>, pub backdrop_effect: Option<RenderEffect>,
}

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§alpha: f32§scale: f32§scale_x: f32§scale_y: f32§rotation_x: f32§rotation_y: f32§rotation_z: f32§camera_distance: f32§transform_origin: TransformOrigin§translation_x: f32§translation_y: f32§shadow_elevation: f32§ambient_shadow_color: Color§spot_shadow_color: Color§shape: LayerShape§clip: bool§compositing_strategy: CompositingStrategy§blend_mode: BlendMode§color_filter: Option<ColorFilter>§render_effect: Option<RenderEffect>§backdrop_effect: Option<RenderEffect>

Filters the pixels behind this layer. The result shares the layer’s group opacity and blend mode with its content; ModulateAlpha applies opacity independently to the backdrop and each content draw.

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impl GraphicsLayer

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pub const DEFAULT: GraphicsLayer

Default properties for an untransformed, opaque layer without effects.

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pub fn composite_alpha_8bit(alpha: f32) -> f32

The alpha an isolated layer is composited at: an eight-bit one, truncated.

The platform never composites a layer at a float alpha. HWUI hands an isolated RenderNode to the rasterizer as canvas->saveLayerAlpha(&bounds, (int)(properties.getAlpha() * 255)) (frameworks/base/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp, setViewProperties), and (int) truncates — 0.5 composites at 127/255, not at 128/255. The fraction below that byte is gone before a single pixel is blended, so anything that keeps it lands a level out wherever the byte and the float fall on opposite sides of a half.

The sibling branch is a float on purpose: where getHasOverlappingRendering() is false HWUI takes *alphaMultiplier = properties.getAlpha() and folds it into each draw without ever making a byte of it. That is what CompositingStrategy::ModulateAlpha names.

Truncating here and rounding in Color::srgb_8bit is not an inconsistency: they are different call sites in the platform. A colour’s own alpha is snapped by Color’s constructor, which adds the half; a layer’s alpha is snapped by HWUI’s cast, which does not. Anything modelling a faded layer without allocating one — a canvas drawing a list row’s fade by hand, say — wants this rule and not the other.

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impl Clone for GraphicsLayer

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fn clone(&self) -> GraphicsLayer

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GraphicsLayer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for GraphicsLayer

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fn default() -> GraphicsLayer

Returns the “default value” for a type. Read more
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impl PartialEq for GraphicsLayer

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fn eq(&self, other: &GraphicsLayer) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for GraphicsLayer

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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