pub struct GlslTexture {
pub name: &'static str,
pub storage: bool,
pub binding: ResourceBinding,
pub sampler: Option<ResourceBinding>,
}Expand description
A texture, by the name the template gives it, with the sampler GLSL ES combines it with.
Fields§
§name: &'static str§storage: bool§binding: ResourceBinding§sampler: Option<ResourceBinding>Trait Implementations§
Source§impl Clone for GlslTexture
impl Clone for GlslTexture
impl Copy for GlslTexture
Source§impl Debug for GlslTexture
impl Debug for GlslTexture
impl Eq for GlslTexture
Source§impl PartialEq for GlslTexture
impl PartialEq for GlslTexture
impl StructuralPartialEq for GlslTexture
Auto Trait Implementations§
impl Freeze for GlslTexture
impl RefUnwindSafe for GlslTexture
impl Send for GlslTexture
impl Sync for GlslTexture
impl Unpin for GlslTexture
impl UnsafeUnpin for GlslTexture
impl UnwindSafe for GlslTexture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.