pub enum RenderOp {
Primitive {
node_id: NodeId,
layer: PaintLayer,
primitive: DrawPrimitive,
},
Text {
node_id: NodeId,
rect: Rect,
value: String,
},
}Expand description
A rendered operation emitted by the headless renderer.
Variants§
Trait Implementations§
impl StructuralPartialEq for RenderOp
Auto Trait Implementations§
impl !Send for RenderOp
impl !Sync for RenderOp
impl Freeze for RenderOp
impl RefUnwindSafe for RenderOp
impl Unpin for RenderOp
impl UnsafeUnpin for RenderOp
impl UnwindSafe for RenderOp
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> ErasedDestructor for Twhere
T: 'static,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more