pub struct MeshHit {
pub distance: f32,
pub triangle: u32,
pub uv: [f32; 2],
}Expand description
Where a ray meets a mesh.
Fields§
§distance: f32How far along the ray the hit is, in units of the ray’s direction.
triangle: u32The index of the triangle that the ray meets.
uv: [f32; 2]The texture coordinate at the hit.
Trait Implementations§
impl Copy for MeshHit
impl StructuralPartialEq for MeshHit
Auto Trait Implementations§
impl Freeze for MeshHit
impl RefUnwindSafe for MeshHit
impl Send for MeshHit
impl Sync for MeshHit
impl Unpin for MeshHit
impl UnsafeUnpin for MeshHit
impl UnwindSafe for MeshHit
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> ErasedDestructor for Twhere
T: 'static,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more