pub struct EyePlace {
pub doorways: Arc<[usize]>,
pub world: WorldSink,
}Expand description
Where a window’s eye stands among the spaces of its scene, as the scene carries it to the renderer.
Fields§
§doorways: Arc<[usize]>The scene nodes of the doorways the eye walked through, as
EyePose::doorways holds them.
world: WorldSinkWhere the renderer leaves the eye’s world each time it places the scene.
Trait Implementations§
impl StructuralPartialEq for EyePlace
Auto Trait Implementations§
impl Freeze for EyePlace
impl RefUnwindSafe for EyePlace
impl Send for EyePlace
impl Sync for EyePlace
impl Unpin for EyePlace
impl UnsafeUnpin for EyePlace
impl UnwindSafe for EyePlace
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> ErasedDestructor for Twhere
T: 'static,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more