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RenderEffect

Enum RenderEffect 

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pub enum RenderEffect {
    Blur {
        radius_x: f32,
        radius_y: f32,
        edge_treatment: TileMode,
    },
    Offset {
        offset_x: f32,
        offset_y: f32,
    },
    Shader {
        shader: RuntimeShader,
    },
    Chain {
        first: Box<RenderEffect>,
        second: Box<RenderEffect>,
    },
}
Expand description

A render effect applied to a graphics layer’s rendered content.

Matches Jetpack Compose’s RenderEffect sealed class hierarchy, extended with Shader for custom WGSL effects.

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Blur

Gaussian blur applied to the layer’s rendered content.

Fields

§radius_x: f32
§radius_y: f32
§edge_treatment: TileMode
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Offset

Offset the rendered content by a fixed amount.

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§offset_x: f32
§offset_y: f32
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Shader

Apply a custom WGSL shader effect.

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Chain

Chain two effects: apply first, then apply second to the result.

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Implementations§

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impl RenderEffect

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pub fn blur(radius: f32) -> RenderEffect

Create a blur effect with equal radius in both directions.

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pub fn blur_with_edge_treatment( radius: f32, edge_treatment: TileMode, ) -> RenderEffect

Create a blur effect with equal radius in both directions and explicit edge treatment semantics.

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pub fn blur_xy( radius_x: f32, radius_y: f32, edge_treatment: TileMode, ) -> RenderEffect

Create a blur effect with separate horizontal and vertical radii.

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pub fn offset(offset_x: f32, offset_y: f32) -> RenderEffect

Create an offset effect.

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pub fn runtime_shader(shader: RuntimeShader) -> RenderEffect

Create a custom shader effect from a RuntimeShader.

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pub fn then(self, other: RenderEffect) -> RenderEffect

Chain this effect with another: self is applied first, then other.

Trait Implementations§

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impl Clone for RenderEffect

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fn clone(&self) -> RenderEffect

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RenderEffect

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for RenderEffect

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fn eq(&self, other: &RenderEffect) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for RenderEffect

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.