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DrawScopeDefault

Struct DrawScopeDefault 

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pub struct DrawScopeDefault { /* private fields */ }

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impl DrawScopeDefault

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pub fn new(size: Size) -> Self

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pub fn with_text_measurer( size: Size, text_measurer: Rc<dyn DrawTextMeasurer>, ) -> Self

A scope that measures text with the app’s fonts.

The framework calls this for every draw closure it runs; new exists for callers that never draw text.

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pub fn with_text_measurer_reusing( size: Size, text_measurer: Rc<dyn DrawTextMeasurer>, storage: CommandRecording, ) -> Self

A scope recording into storage, a recording the caller kept from an earlier frame so its buffers keep the capacity they earned.

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pub fn content_marker_count(&self) -> u32

How many draw_content markers this scope has recorded.

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pub fn push_recorded( &mut self, primitives: impl IntoIterator<Item = DrawPrimitive>, )

Records primitives already built, as if each had been drawn here.

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pub fn finish(self) -> CommandRecording

The recording, in the storage it was recorded into, so the caller can lend it to the same command’s next recording.

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impl Default for DrawScopeDefault

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fn default() -> DrawScopeDefault

Returns the “default value” for a type. Read more
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impl DrawScope for DrawScopeDefault

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fn size(&self) -> Size

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fn draw_content(&mut self)

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fn draw_rect(&mut self, brush: Brush)

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fn draw_rect_blend(&mut self, brush: Brush, blend_mode: BlendMode)

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fn draw_rect_at(&mut self, rect: Rect, brush: Brush)

Draws a rectangle at the specified position and size.
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fn draw_rect_at_blend( &mut self, rect: Rect, brush: Brush, blend_mode: BlendMode, )

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fn draw_round_rect(&mut self, brush: Brush, radii: CornerRadii)

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fn draw_round_rect_blend( &mut self, brush: Brush, radii: CornerRadii, blend_mode: BlendMode, )

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fn draw_round_rect_at(&mut self, rect: Rect, brush: Brush, radii: CornerRadii)

Draws a rounded rectangle at the specified position and size.
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fn draw_rect_stroked(&mut self, brush: Brush, stroke: Stroke)

Strokes the outline of the whole scope rect.
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fn draw_rect_stroked_blend( &mut self, brush: Brush, stroke: Stroke, blend_mode: BlendMode, )

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fn draw_rect_at_stroked(&mut self, rect: Rect, brush: Brush, stroke: Stroke)

Strokes the outline of rect.
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fn draw_rect_at_stroked_blend( &mut self, rect: Rect, brush: Brush, stroke: Stroke, blend_mode: BlendMode, )

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fn draw_round_rect_stroked( &mut self, brush: Brush, radii: CornerRadii, stroke: Stroke, )

Strokes the outline of the whole scope rect with rounded corners.
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fn draw_round_rect_stroked_blend( &mut self, brush: Brush, radii: CornerRadii, stroke: Stroke, blend_mode: BlendMode, )

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fn draw_round_rect_at_stroked( &mut self, rect: Rect, brush: Brush, radii: CornerRadii, stroke: Stroke, )

Strokes the outline of rect with rounded corners.
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fn draw_round_rect_at_stroked_blend( &mut self, rect: Rect, brush: Brush, radii: CornerRadii, stroke: Stroke, blend_mode: BlendMode, )

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fn draw_circle_stroked( &mut self, brush: Brush, center: Point, radius: f32, stroke: Stroke, )

Strokes a circle outline. Lowers to a stroked rounded rect, so it shares the fill pipeline and batches with every other shape.
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fn draw_circle_stroked_blend( &mut self, brush: Brush, center: Point, radius: f32, stroke: Stroke, blend_mode: BlendMode, )

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fn draw_arc( &mut self, brush: Brush, center: Point, radius: f32, start_angle: f32, sweep_angle: f32, stroke: Stroke, )

Strokes a circular arc. Read more
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fn draw_arc_blend( &mut self, brush: Brush, center: Point, radius: f32, start_angle: f32, sweep_angle: f32, stroke: Stroke, blend_mode: BlendMode, )

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fn draw_annular_sector( &mut self, brush: Brush, center: Point, inner_radius: f32, outer_radius: f32, start_angle: f32, sweep_angle: f32, )

Fills an annular sector — the region between inner_radius and outer_radius, limited to an angular sweep, with flat radial ends. Read more
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fn draw_annular_sector_blend( &mut self, brush: Brush, center: Point, inner_radius: f32, outer_radius: f32, start_angle: f32, sweep_angle: f32, blend_mode: BlendMode, )

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fn draw_circle(&mut self, brush: Brush, center: Point, radius: f32)

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fn draw_circle_blend( &mut self, brush: Brush, center: Point, radius: f32, blend_mode: BlendMode, )

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fn draw_image(&mut self, image: ImageBitmap)

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fn draw_image_blend(&mut self, image: ImageBitmap, blend_mode: BlendMode)

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fn draw_image_at( &mut self, rect: Rect, image: ImageBitmap, alpha: f32, color_filter: Option<ColorFilter>, )

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fn draw_image_at_sampled( &mut self, rect: Rect, image: ImageBitmap, alpha: f32, color_filter: Option<ColorFilter>, sampling: ImageSampling, )

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fn draw_image_at_blend( &mut self, rect: Rect, image: ImageBitmap, alpha: f32, color_filter: Option<ColorFilter>, blend_mode: BlendMode, )

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fn draw_image_src( &mut self, image: ImageBitmap, src_rect: Rect, dst_rect: Rect, alpha: f32, color_filter: Option<ColorFilter>, )

Draws a sub-region of an image. src_rect is in image-pixel coordinates; dst_rect is in scope coordinates.
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fn draw_image_src_sampled( &mut self, image: ImageBitmap, src_rect: Rect, dst_rect: Rect, alpha: f32, color_filter: Option<ColorFilter>, sampling: ImageSampling, )

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fn draw_image_src_blend( &mut self, image: ImageBitmap, src_rect: Rect, dst_rect: Rect, alpha: f32, color_filter: Option<ColorFilter>, blend_mode: BlendMode, )

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fn draw_vector_path(&mut self, path: &VectorPath, brush: Brush)

Fills a parsed SVG path in scope coordinates (path units are dp). Read more
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fn measure_text(&self, text: &str, style: &DrawTextStyle) -> TextMeasurement

The block size, line height and first baseline text would occupy in style. Read more
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fn draw_text_at( &mut self, rect: Rect, brush: Brush, text: &str, style: &DrawTextStyle, )

Draws text inside rect, positioned by DrawTextStyle::align and DrawTextStyle::vertical_align. Read more
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fn into_primitives(self) -> Vec<DrawPrimitive>

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fn draw_svg_path(&mut self, d: &str, brush: Brush)

Parses SVG path data (the d attribute syntax: M/m L/l H/h V/v C/c S/s Q/q T/t A/a Z/z) and fills it. Invalid path data draws nothing. Prefer crate::VectorPath::parse + draw_vector_path to avoid re-parsing and to surface parse errors.
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fn draw_text(&mut self, brush: Brush, text: &str, style: &DrawTextStyle)

Draws text inside the whole scope rect, positioned by DrawTextStyle::align and DrawTextStyle::vertical_align.
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fn draw_text_from( &mut self, top_left: Point, brush: Brush, text: &str, style: &DrawTextStyle, )

Draws text with the top-left corner of its block at top_left. Read more

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