pub struct Scene {
pub graph: Option<RenderGraph>,
pub hits: Vec<HitRegion>,
pub next_hit_z: usize,
pub node_index: HashMap<NodeId, usize>,
/* private fields */
}Fields§
§graph: Option<RenderGraph>§hits: Vec<HitRegion>§next_hit_z: usize§node_index: HashMap<NodeId, usize>Implementations§
Source§impl Scene
impl Scene
pub fn new() -> Self
pub fn diagnostics(&self) -> &RenderDiagnostics
Sourcepub fn push_hit(
&mut self,
node_id: NodeId,
capture_path: &[NodeId],
geometry: HitGeometry<'_>,
shape: Option<RoundedCornerShape>,
click_actions: impl IntoIterator<Item = ClickAction>,
pointer_inputs: &[Rc<dyn Fn(PointerEvent)>],
)
pub fn push_hit( &mut self, node_id: NodeId, capture_path: &[NodeId], geometry: HitGeometry<'_>, shape: Option<RoundedCornerShape>, click_actions: impl IntoIterator<Item = ClickAction>, pointer_inputs: &[Rc<dyn Fn(PointerEvent)>], )
Adds an interactive target in draw order, ignoring targets without handlers.
Sourcepub fn clear_hits(&mut self)
pub fn clear_hits(&mut self)
Removes all hit targets and releases their handlers while retaining vector capacity.
pub fn replace_graph(&mut self, graph: RenderGraph)
Trait Implementations§
Source§impl HitGraphSink for Scene
impl HitGraphSink for Scene
fn push_hit( &mut self, node_id: NodeId, capture_path: &[NodeId], geometry: HitGeometry<'_>, shape: Option<RoundedCornerShape>, click_actions: &[Rc<dyn Fn(Point)>], pointer_inputs: &[Rc<dyn Fn(PointerEvent)>], )
Source§impl RenderScene for Scene
impl RenderScene for Scene
type HitTarget = HitRegion
fn clear(&mut self)
Source§fn hit_test(&self, x: f32, y: f32) -> Vec<Self::HitTarget>
fn hit_test(&self, x: f32, y: f32) -> Vec<Self::HitTarget>
Performs hit testing at the given coordinates.
Returns hit targets ordered by z-index (top-to-bottom).
Source§fn find_target(&self, node_id: NodeId) -> Option<Self::HitTarget>
fn find_target(&self, node_id: NodeId) -> Option<Self::HitTarget>
Finds a hit target by NodeId with fresh geometry from the current scene. Read more
Auto Trait Implementations§
impl !RefUnwindSafe for Scene
impl !Send for Scene
impl !Sync for Scene
impl !UnwindSafe for Scene
impl Freeze for Scene
impl Unpin for Scene
impl UnsafeUnpin for Scene
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more