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NodeStyle

Struct NodeStyle 

Source
pub struct NodeStyle {
    pub padding: EdgeInsets,
    pub background: Option<Color>,
    pub click_actions: Vec<Rc<dyn Fn(Point)>>,
    pub shape: Option<RoundedCornerShape>,
    pub pointer_inputs: Vec<Rc<dyn Fn(PointerEvent)>>,
    pub draw_commands: Vec<DrawCommand>,
    pub graphics_layer: Option<GraphicsLayer>,
    pub clip_to_bounds: bool,
}

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§padding: EdgeInsets§background: Option<Color>§click_actions: Vec<Rc<dyn Fn(Point)>>§shape: Option<RoundedCornerShape>§pointer_inputs: Vec<Rc<dyn Fn(PointerEvent)>>§draw_commands: Vec<DrawCommand>§graphics_layer: Option<GraphicsLayer>§clip_to_bounds: bool

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