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Brush

Enum Brush 

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pub enum Brush {
    Solid(Color),
    LinearGradient {
        colors: Vec<Color>,
        stops: Option<Vec<f32>>,
        start: Point,
        end: Point,
        tile_mode: TileMode,
    },
    RadialGradient {
        colors: Vec<Color>,
        stops: Option<Vec<f32>>,
        center: Point,
        radius: f32,
        tile_mode: TileMode,
    },
    SweepGradient {
        colors: Vec<Color>,
        stops: Option<Vec<f32>>,
        center: Point,
    },
}

Variants§

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Solid(Color)

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LinearGradient

Fields

§colors: Vec<Color>
§stops: Option<Vec<f32>>
§start: Point
§end: Point
§tile_mode: TileMode
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RadialGradient

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§colors: Vec<Color>
§stops: Option<Vec<f32>>
§center: Point
§radius: f32
§tile_mode: TileMode
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SweepGradient

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§colors: Vec<Color>
§stops: Option<Vec<f32>>
§center: Point

Implementations§

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impl Brush

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pub fn solid(color: Color) -> Brush

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pub fn linear_gradient(colors: Vec<Color>) -> Brush

Creates a linear gradient that defaults to Compose semantics: start at (0,0), end at (+inf,+inf), and TileMode::Clamp.

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pub fn linear_gradient_range( colors: Vec<Color>, start: Point, end: Point, ) -> Brush

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pub fn linear_gradient_with_tile_mode( colors: Vec<Color>, start: Point, end: Point, tile_mode: TileMode, ) -> Brush

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pub fn linear_gradient_stops( color_stops: Vec<(f32, Color)>, start: Point, end: Point, tile_mode: TileMode, ) -> Brush

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pub fn vertical_gradient(colors: Vec<Color>, start_y: f32, end_y: f32) -> Brush

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pub fn vertical_gradient_tiled( colors: Vec<Color>, start_y: f32, end_y: f32, tile_mode: TileMode, ) -> Brush

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pub fn vertical_gradient_default(colors: Vec<Color>) -> Brush

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pub fn vertical_gradient_stops( color_stops: Vec<(f32, Color)>, start_y: f32, end_y: f32, tile_mode: TileMode, ) -> Brush

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pub fn horizontal_gradient( colors: Vec<Color>, start_x: f32, end_x: f32, ) -> Brush

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pub fn horizontal_gradient_tiled( colors: Vec<Color>, start_x: f32, end_x: f32, tile_mode: TileMode, ) -> Brush

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pub fn horizontal_gradient_default(colors: Vec<Color>) -> Brush

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pub fn horizontal_gradient_stops( color_stops: Vec<(f32, Color)>, start_x: f32, end_x: f32, tile_mode: TileMode, ) -> Brush

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pub fn radial_gradient(colors: Vec<Color>, center: Point, radius: f32) -> Brush

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pub fn radial_gradient_tiled( colors: Vec<Color>, center: Point, radius: f32, tile_mode: TileMode, ) -> Brush

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pub fn radial_gradient_stops( color_stops: Vec<(f32, Color)>, center: Point, radius: f32, tile_mode: TileMode, ) -> Brush

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pub fn sweep_gradient(colors: Vec<Color>, center: Point) -> Brush

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pub fn sweep_gradient_stops( color_stops: Vec<(f32, Color)>, center: Point, ) -> Brush

Trait Implementations§

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impl Clone for Brush

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fn clone(&self) -> Brush

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Brush

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for Brush

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fn eq(&self, other: &Brush) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Brush

Auto Trait Implementations§

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impl Freeze for Brush

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impl RefUnwindSafe for Brush

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impl Send for Brush

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impl Sync for Brush

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impl Unpin for Brush

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impl UnsafeUnpin for Brush

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impl UnwindSafe for Brush

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.