pub struct SceneNodeAttachmentScratch { /* private fields */ }Expand description
Reusable ancestry storage for MemoryApplier::scene_nodes_attached_to_into.
Attachment results are kept only for one batch, so callers can reuse this value without keeping stale attachment results after graph mutations.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SceneNodeAttachmentScratch
impl RefUnwindSafe for SceneNodeAttachmentScratch
impl Send for SceneNodeAttachmentScratch
impl Sync for SceneNodeAttachmentScratch
impl Unpin for SceneNodeAttachmentScratch
impl UnsafeUnpin for SceneNodeAttachmentScratch
impl UnwindSafe for SceneNodeAttachmentScratch
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more