#[repr(C)]pub struct SpriteCollisionInfo {
pub sprite: *mut LCDSprite,
pub other: *mut LCDSprite,
pub responseType: SpriteCollisionResponseType,
pub overlaps: u8,
pub ti: f32,
pub move_: CollisionPoint,
pub normal: CollisionVector,
pub touch: CollisionPoint,
pub spriteRect: PDRect,
pub otherRect: PDRect,
}Fields§
§sprite: *mut LCDSprite§other: *mut LCDSprite§responseType: SpriteCollisionResponseType§overlaps: u8§ti: f32§move_: CollisionPoint§normal: CollisionVector§touch: CollisionPoint§spriteRect: PDRect§otherRect: PDRectTrait Implementations§
Source§impl Clone for SpriteCollisionInfo
impl Clone for SpriteCollisionInfo
Source§fn clone(&self) -> SpriteCollisionInfo
fn clone(&self) -> SpriteCollisionInfo
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SpriteCollisionInfo
impl Debug for SpriteCollisionInfo
Source§impl Default for SpriteCollisionInfo
impl Default for SpriteCollisionInfo
Source§impl PartialEq for SpriteCollisionInfo
impl PartialEq for SpriteCollisionInfo
impl Copy for SpriteCollisionInfo
impl StructuralPartialEq for SpriteCollisionInfo
Auto Trait Implementations§
impl Freeze for SpriteCollisionInfo
impl RefUnwindSafe for SpriteCollisionInfo
impl !Send for SpriteCollisionInfo
impl !Sync for SpriteCollisionInfo
impl Unpin for SpriteCollisionInfo
impl UnwindSafe for SpriteCollisionInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more