Struct cranelift_codegen::loop_analysis::LoopLevel
source · pub struct LoopLevel(_);Expand description
A level in a loop nest.
Implementations§
source§impl LoopLevel
impl LoopLevel
sourcepub fn root() -> Self
pub fn root() -> Self
Get the root level (no loop).
Examples found in repository?
src/egraph.rs (line 394)
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fn default() -> Self {
Self {
loop_level: LoopLevel::root(),
}
}
}
impl cranelift_egraph::Analysis for Analysis {
type L = NodeCtx;
type Value = AnalysisValue;
fn for_node(
&self,
ctx: &NodeCtx,
n: &Node,
values: &SecondaryMap<Id, AnalysisValue>,
) -> AnalysisValue {
let loop_level = match n {
&Node::Pure { ref args, .. } => args
.as_slice(&ctx.args)
.iter()
.map(|&arg| values[arg].loop_level)
.max()
.unwrap_or(LoopLevel::root()),
&Node::Load { addr, .. } => values[addr].loop_level,
&Node::Result { value, .. } => values[value].loop_level,
&Node::Inst { loop_level, .. } | &Node::Param { loop_level, .. } => loop_level,
};
AnalysisValue { loop_level }
}More examples
src/loop_analysis.rs (line 308)
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fn assign_loop_levels(&mut self) {
let mut stack: SmallVec<[Loop; 8]> = smallvec![];
for lp in self.loops.keys() {
if self.loops[lp].level == LoopLevel::invalid() {
stack.push(lp);
while let Some(&lp) = stack.last() {
if let Some(parent) = self.loops[lp].parent.into() {
if self.loops[parent].level != LoopLevel::invalid() {
self.loops[lp].level = self.loops[parent].level.inc();
stack.pop();
} else {
stack.push(parent);
}
} else {
self.loops[lp].level = LoopLevel::root().inc();
stack.pop();
}
}
}
}
}sourcepub fn invalid() -> Self
pub fn invalid() -> Self
Invalid loop level.
Examples found in repository?
src/loop_analysis.rs (line 73)
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fn default() -> Self {
LoopLevel::invalid()
}
}
impl LoopData {
/// Creates a `LoopData` object with the loop header and its eventual parent in the loop tree.
pub fn new(header: Block, parent: Option<Loop>) -> Self {
Self {
header,
parent: parent.into(),
level: LoopLevel::invalid(),
}
}
}
/// Methods for querying the loop analysis.
impl LoopAnalysis {
/// Allocate a new blank loop analysis struct. Use `compute` to compute the loop analysis for
/// a function.
pub fn new() -> Self {
Self {
valid: false,
loops: PrimaryMap::new(),
block_loop_map: SecondaryMap::new(),
}
}
/// Returns all the loops contained in a function.
pub fn loops(&self) -> Keys<Loop> {
self.loops.keys()
}
/// Returns the header block of a particular loop.
///
/// The characteristic property of a loop header block is that it dominates some of its
/// predecessors.
pub fn loop_header(&self, lp: Loop) -> Block {
self.loops[lp].header
}
/// Return the eventual parent of a loop in the loop tree.
pub fn loop_parent(&self, lp: Loop) -> Option<Loop> {
self.loops[lp].parent.expand()
}
/// Return the innermost loop for a given block.
pub fn innermost_loop(&self, block: Block) -> Option<Loop> {
self.block_loop_map[block].expand()
}
/// Determine if a Block is a loop header. If so, return the loop.
pub fn is_loop_header(&self, block: Block) -> Option<Loop> {
self.innermost_loop(block)
.filter(|&lp| self.loop_header(lp) == block)
}
/// Determine if a Block belongs to a loop by running a finger along the loop tree.
///
/// Returns `true` if `block` is in loop `lp`.
pub fn is_in_loop(&self, block: Block, lp: Loop) -> bool {
let block_loop = self.block_loop_map[block];
match block_loop.expand() {
None => false,
Some(block_loop) => self.is_child_loop(block_loop, lp),
}
}
/// Determines if a loop is contained in another loop.
///
/// `is_child_loop(child,parent)` returns `true` if and only if `child` is a child loop of
/// `parent` (or `child == parent`).
pub fn is_child_loop(&self, child: Loop, parent: Loop) -> bool {
let mut finger = Some(child);
while let Some(finger_loop) = finger {
if finger_loop == parent {
return true;
}
finger = self.loop_parent(finger_loop);
}
false
}
/// Returns the loop-nest level of a given block.
pub fn loop_level(&self, block: Block) -> LoopLevel {
self.innermost_loop(block)
.map_or(LoopLevel(0), |lp| self.loops[lp].level)
}
}
impl LoopAnalysis {
/// Detects the loops in a function. Needs the control flow graph and the dominator tree.
pub fn compute(&mut self, func: &Function, cfg: &ControlFlowGraph, domtree: &DominatorTree) {
let _tt = timing::loop_analysis();
self.loops.clear();
self.block_loop_map.clear();
self.block_loop_map.resize(func.dfg.num_blocks());
self.find_loop_headers(cfg, domtree, &func.layout);
self.discover_loop_blocks(cfg, domtree, &func.layout);
self.assign_loop_levels();
self.valid = true;
}
/// Check if the loop analysis is in a valid state.
///
/// Note that this doesn't perform any kind of validity checks. It simply checks if the
/// `compute()` method has been called since the last `clear()`. It does not check that the
/// loop analysis is consistent with the CFG.
pub fn is_valid(&self) -> bool {
self.valid
}
/// Clear all the data structures contained in the loop analysis. This will leave the
/// analysis in a similar state to a context returned by `new()` except that allocated
/// memory be retained.
pub fn clear(&mut self) {
self.loops.clear();
self.block_loop_map.clear();
self.valid = false;
}
// Traverses the CFG in reverse postorder and create a loop object for every block having a
// back edge.
fn find_loop_headers(
&mut self,
cfg: &ControlFlowGraph,
domtree: &DominatorTree,
layout: &Layout,
) {
// We traverse the CFG in reverse postorder
for &block in domtree.cfg_postorder().iter().rev() {
for BlockPredecessor {
inst: pred_inst, ..
} in cfg.pred_iter(block)
{
// If the block dominates one of its predecessors it is a back edge
if domtree.dominates(block, pred_inst, layout) {
// This block is a loop header, so we create its associated loop
let lp = self.loops.push(LoopData::new(block, None));
self.block_loop_map[block] = lp.into();
break;
// We break because we only need one back edge to identify a loop header.
}
}
}
}
// Intended to be called after `find_loop_headers`. For each detected loop header,
// discovers all the block belonging to the loop and its inner loops. After a call to this
// function, the loop tree is fully constructed.
fn discover_loop_blocks(
&mut self,
cfg: &ControlFlowGraph,
domtree: &DominatorTree,
layout: &Layout,
) {
let mut stack: Vec<Block> = Vec::new();
// We handle each loop header in reverse order, corresponding to a pseudo postorder
// traversal of the graph.
for lp in self.loops().rev() {
for BlockPredecessor {
block: pred,
inst: pred_inst,
} in cfg.pred_iter(self.loops[lp].header)
{
// We follow the back edges
if domtree.dominates(self.loops[lp].header, pred_inst, layout) {
stack.push(pred);
}
}
while let Some(node) = stack.pop() {
let continue_dfs: Option<Block>;
match self.block_loop_map[node].expand() {
None => {
// The node hasn't been visited yet, we tag it as part of the loop
self.block_loop_map[node] = PackedOption::from(lp);
continue_dfs = Some(node);
}
Some(node_loop) => {
// We copy the node_loop into a mutable reference passed along the while
let mut node_loop = node_loop;
// The node is part of a loop, which can be lp or an inner loop
let mut node_loop_parent_option = self.loops[node_loop].parent;
while let Some(node_loop_parent) = node_loop_parent_option.expand() {
if node_loop_parent == lp {
// We have encountered lp so we stop (already visited)
break;
} else {
//
node_loop = node_loop_parent;
// We lookup the parent loop
node_loop_parent_option = self.loops[node_loop].parent;
}
}
// Now node_loop_parent is either:
// - None and node_loop is an new inner loop of lp
// - Some(...) and the initial node_loop was a known inner loop of lp
match node_loop_parent_option.expand() {
Some(_) => continue_dfs = None,
None => {
if node_loop != lp {
self.loops[node_loop].parent = lp.into();
continue_dfs = Some(self.loops[node_loop].header)
} else {
// If lp is a one-block loop then we make sure we stop
continue_dfs = None
}
}
}
}
}
// Now we have handled the popped node and need to continue the DFS by adding the
// predecessors of that node
if let Some(continue_dfs) = continue_dfs {
for BlockPredecessor { block: pred, .. } in cfg.pred_iter(continue_dfs) {
stack.push(pred)
}
}
}
}
}
fn assign_loop_levels(&mut self) {
let mut stack: SmallVec<[Loop; 8]> = smallvec![];
for lp in self.loops.keys() {
if self.loops[lp].level == LoopLevel::invalid() {
stack.push(lp);
while let Some(&lp) = stack.last() {
if let Some(parent) = self.loops[lp].parent.into() {
if self.loops[parent].level != LoopLevel::invalid() {
self.loops[lp].level = self.loops[parent].level.inc();
stack.pop();
} else {
stack.push(parent);
}
} else {
self.loops[lp].level = LoopLevel::root().inc();
stack.pop();
}
}
}
}
}sourcepub fn inc(self) -> Self
pub fn inc(self) -> Self
One loop level deeper.
Examples found in repository?
src/loop_analysis.rs (line 302)
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fn assign_loop_levels(&mut self) {
let mut stack: SmallVec<[Loop; 8]> = smallvec![];
for lp in self.loops.keys() {
if self.loops[lp].level == LoopLevel::invalid() {
stack.push(lp);
while let Some(&lp) = stack.last() {
if let Some(parent) = self.loops[lp].parent.into() {
if self.loops[parent].level != LoopLevel::invalid() {
self.loops[lp].level = self.loops[parent].level.inc();
stack.pop();
} else {
stack.push(parent);
}
} else {
self.loops[lp].level = LoopLevel::root().inc();
stack.pop();
}
}
}
}
}Trait Implementations§
source§impl Ord for LoopLevel
impl Ord for LoopLevel
source§impl PartialEq<LoopLevel> for LoopLevel
impl PartialEq<LoopLevel> for LoopLevel
source§impl PartialOrd<LoopLevel> for LoopLevel
impl PartialOrd<LoopLevel> for LoopLevel
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self and other) and is used by the <=
operator. Read moreimpl Copy for LoopLevel
impl Eq for LoopLevel
impl StructuralEq for LoopLevel
impl StructuralPartialEq for LoopLevel
Auto Trait Implementations§
impl RefUnwindSafe for LoopLevel
impl Send for LoopLevel
impl Sync for LoopLevel
impl Unpin for LoopLevel
impl UnwindSafe for LoopLevel
Blanket Implementations§
source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.