pub struct StackMap { /* private fields */ }
Expand description

Stack maps record which words in a stack frame contain live GC references at a given instruction pointer.

Logically, a set of stack maps for a function record a table of the form:

+---------------------+-------------------------------------------+
| Instruction Pointer | SP-Relative Offsets of Live GC References |
+---------------------+-------------------------------------------+
| 0x12345678          | 2, 6, 12                                  |
| 0x1234abcd          | 2, 6                                      |
| ...                 | ...                                       |
+---------------------+-------------------------------------------+

Where “instruction pointer” is an instruction pointer within the function, and “offsets of live GC references” contains the offsets (in units of words) from the frame’s stack pointer where live GC references are stored on the stack. Instruction pointers within the function that do not have an entry in this table are not GC safepoints.

Because

  • offsets of live GC references are relative from the stack pointer, and
  • stack frames grow down from higher addresses to lower addresses,

to get a pointer to a live reference at offset x within a stack frame, you add x from the frame’s stack pointer.

For example, to calculate the pointer to the live GC reference inside “frame 1” below, you would do frame_1_sp + x:

          Stack
        +-------------------+
        | Frame 0           |
        |                   |
   |    |                   |
   |    +-------------------+ <--- Frame 0's SP
   |    | Frame 1           |
 Grows  |                   |
 down   |                   |
   |    | Live GC reference | --+--
   |    |                   |   |
   |    |                   |   |
   V    |                   |   x = offset of live GC reference
        |                   |   |
        |                   |   |
        +-------------------+ --+--  <--- Frame 1's SP
        | Frame 2           |
        | ...               |

An individual StackMap is associated with just one instruction pointer within the function, contains the size of the stack frame, and represents the stack frame as a bitmap. There is one bit per word in the stack frame, and if the bit is set, then the word contains a live GC reference.

Note that a caller’s OutgoingArg stack slots and callee’s IncomingArg stack slots overlap, so we must choose which function’s stack maps record live GC references in these slots. We record the IncomingArgs in the callee’s stack map.

Implementations§

Create a vec of Bitsets from a slice of bools.

Examples found in repository?
src/machinst/abi.rs (line 1780)
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    pub fn spillslots_to_stack_map(
        &self,
        slots: &[SpillSlot],
        state: &<M::I as MachInstEmit>::State,
    ) -> StackMap {
        let virtual_sp_offset = M::get_virtual_sp_offset_from_state(state);
        let nominal_sp_to_fp = M::get_nominal_sp_to_fp(state);
        assert!(virtual_sp_offset >= 0);
        trace!(
            "spillslots_to_stackmap: slots = {:?}, state = {:?}",
            slots,
            state
        );
        let map_size = (virtual_sp_offset + nominal_sp_to_fp) as u32;
        let bytes = M::word_bytes();
        let map_words = (map_size + bytes - 1) / bytes;
        let mut bits = std::iter::repeat(false)
            .take(map_words as usize)
            .collect::<Vec<bool>>();

        let first_spillslot_word =
            ((self.stackslots_size + virtual_sp_offset as u32) / bytes) as usize;
        for &slot in slots {
            let slot = slot.index();
            bits[first_spillslot_word + slot] = true;
        }

        StackMap::from_slice(&bits[..])
    }

Returns a specified bit.

Returns the raw bitmap that represents this stack map.

Returns the number of words represented by this stack map.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==.
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Compare self to key and return true if they are equal.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.