Struct cranelift_codegen::binemit::MemoryCodeSink [−][src]
pub struct MemoryCodeSink<'a> {
pub info: CodeInfo,
// some fields omitted
}Expand description
A CodeSink that writes binary machine code directly into memory.
A MemoryCodeSink object should be used when emitting a Cranelift IR function into executable
memory. It writes machine code directly to a raw pointer without any bounds checking, so make
sure to allocate enough memory for the whole function. The number of bytes required is returned
by the Context::compile() function.
Any relocations in the function are forwarded to the RelocSink trait object.
Note that MemoryCodeSink writes multi-byte values in the native byte order of the host. This
is not the right thing to do for cross compilation.
Fields
info: CodeInfoInformation about the generated code and read-only data.
Implementations
impl<'a> MemoryCodeSink<'a>[src]
impl<'a> MemoryCodeSink<'a>[src]pub unsafe fn new(
data: *mut u8,
relocs: &'a mut dyn RelocSink,
traps: &'a mut dyn TrapSink,
stack_maps: &'a mut dyn StackMapSink
) -> Self[src]
pub unsafe fn new(
data: *mut u8,
relocs: &'a mut dyn RelocSink,
traps: &'a mut dyn TrapSink,
stack_maps: &'a mut dyn StackMapSink
) -> Self[src]Create a new memory code sink that writes a function to the memory pointed to by data.
Safety
This function is unsafe since MemoryCodeSink does not perform bounds checking on the
memory buffer, and it can’t guarantee that the data pointer is valid.
Trait Implementations
impl<'a> CodeSink for MemoryCodeSink<'a>[src]
impl<'a> CodeSink for MemoryCodeSink<'a>[src]fn offset(&self) -> CodeOffset[src]
fn offset(&self) -> CodeOffset[src]Get the current position.
fn reloc_external(
&mut self,
srcloc: SourceLoc,
rel: Reloc,
name: &ExternalName,
addend: Addend
)[src]
fn reloc_external(
&mut self,
srcloc: SourceLoc,
rel: Reloc,
name: &ExternalName,
addend: Addend
)[src]Add a relocation referencing an external symbol plus the addend at the current offset.
fn reloc_constant(&mut self, rel: Reloc, constant_offset: ConstantOffset)[src]
fn reloc_constant(&mut self, rel: Reloc, constant_offset: ConstantOffset)[src]Add a relocation referencing a constant.
fn trap(&mut self, code: TrapCode, srcloc: SourceLoc)[src]
fn trap(&mut self, code: TrapCode, srcloc: SourceLoc)[src]Add trap information for the current offset.
fn begin_jumptables(&mut self)[src]
fn begin_jumptables(&mut self)[src]Machine code output is complete, jump table data may follow.
fn begin_rodata(&mut self)[src]
fn begin_rodata(&mut self)[src]Jump table output is complete, raw read-only data may follow.
fn end_codegen(&mut self)[src]
fn end_codegen(&mut self)[src]Read-only data output is complete, we’re done.
fn add_stack_map(
&mut self,
val_list: &[Value],
func: &Function,
isa: &dyn TargetIsa
)[src]
fn add_stack_map(
&mut self,
val_list: &[Value],
func: &Function,
isa: &dyn TargetIsa
)[src]Add a stack map at the current code offset.
fn add_call_site(&mut self, opcode: Opcode, loc: SourceLoc)[src]
fn add_call_site(&mut self, opcode: Opcode, loc: SourceLoc)[src]Add a call site for a call with the given opcode, returning at the current offset.