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PanelWindow

Struct PanelWindow 

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pub struct PanelWindow { /* private fields */ }
Expand description

A bar: a layer-shell surface on one output with one child.

This is a description; Window::new builds it. It takes no keyboard focus. Every property takes a value or a closure.

use crabshell_ui::{Edge, Output, PanelWindow, Text};

let output = Output::new("DP-1");
let bar = PanelWindow::new(&output)
    .anchors(Edge::Top | Edge::Left | Edge::Right)
    .height(30)
    .child(Text::new("hello"));

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impl PanelWindow

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pub fn new(output: &Output) -> PanelWindow

A window on output, anchored to no edge, in the top layer.

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pub fn anchors(self, anchors: impl IntoProp<Anchors>) -> PanelWindow

Sets the edges the window is anchored to.

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pub fn width(self, width: impl IntoProp<u32>) -> PanelWindow

Sets the width in logical pixels. 0, the default, lets the compositor choose, which it does when the window is anchored left and right.

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pub fn height(self, height: impl IntoProp<u32>) -> PanelWindow

Sets the height in logical pixels. 0, the default, lets the compositor choose, which it does when the window is anchored top and bottom.

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pub fn exclusive_zone(self, zone: impl IntoProp<i32>) -> PanelWindow

Sets how much space, in logical pixels, other windows keep clear along the anchored edge. The default is the window’s height for a top or bottom bar and its width for a left or right one.

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pub fn layer(self, layer: impl IntoProp<Layer>) -> PanelWindow

Sets the layer.

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pub fn style(self, style: impl IntoProp<Style>) -> PanelWindow

Sets the window’s style. Its color and font are inherited by every Text in the window that doesn’t set its own.

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pub fn child(self, child: impl Widget) -> PanelWindow

Sets the window’s one child, which fills the window.

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