Skip to main content

GameApp

Struct GameApp 

Source
pub struct GameApp { /* private fields */ }
Expand description

Soroban-first application builder and runtime.

GameApp is the recommended entrypoint for new Cougr projects: it owns the SimpleWorld, the validated SimpleScheduler, and hook registration in one place.

§Example

let env = Env::default();
let mut app = GameApp::new(&env);
app.add_plugin(PhysicsPlugin);
app.add_plugin(ScoringPlugin);
app.run(&env).unwrap();
let world = app.into_world();
assert_eq!(world.version(), 0);

Implementations§

Source§

impl GameApp

Source

pub fn new(env: &Env) -> Self

Source

pub fn with_world(world: SimpleWorld) -> Self

Source

pub fn add_plugin<P: Plugin>(&mut self, plugin: P) -> &mut Self

Source

pub fn add_plugins<G: PluginGroup>(&mut self, group: G) -> &mut Self

Source

pub fn add_system<F>(&mut self, name: &'static str, system: F) -> &mut Self
where F: FnMut(&mut SimpleWorld, &Env) + 'static,

Add a world/env system to the default Update stage.

Source

pub fn add_system_with_config<F>( &mut self, name: &'static str, system: F, config: SystemConfig, ) -> &mut Self
where F: FnMut(&mut SimpleWorld, &Env) + 'static,

Add a world/env system with explicit scheduling rules.

Source

pub fn add_system_in_stage<F>( &mut self, stage: ScheduleStage, name: &'static str, system: F, ) -> &mut Self
where F: FnMut(&mut SimpleWorld, &Env) + 'static,

Add a world/env system directly to a specific stage.

Source

pub fn add_context_system<F>( &mut self, name: &'static str, system: F, ) -> &mut Self
where F: for<'w, 'e, 'c> FnMut(&mut SystemContext<'w, 'e, 'c>) + 'static,

Add a context-aware system to the default Update stage.

Source

pub fn add_context_system_with_config<F>( &mut self, name: &'static str, system: F, config: SystemConfig, ) -> &mut Self
where F: for<'w, 'e, 'c> FnMut(&mut SystemContext<'w, 'e, 'c>) + 'static,

Add a context-aware system with explicit scheduling rules.

Source

pub fn add_context_system_in_stage<F>( &mut self, stage: ScheduleStage, name: &'static str, system: F, ) -> &mut Self
where F: for<'w, 'e, 'c> FnMut(&mut SystemContext<'w, 'e, 'c>) + 'static,

Add a context-aware system directly to a specific stage.

Source

pub fn add_simple_system<S>( &mut self, name: &'static str, system: S, ) -> &mut Self
where S: AppSystem + 'static,

Add any pre-built runtime system to the default Update stage.

Source

pub fn add_simple_system_with_config<S>( &mut self, name: &'static str, system: S, config: SystemConfig, ) -> &mut Self
where S: AppSystem + 'static,

Add any pre-built runtime system with explicit scheduling rules.

Source

pub fn add_simple_system_in_stage<S>( &mut self, stage: ScheduleStage, name: &'static str, system: S, ) -> &mut Self
where S: AppSystem + 'static,

Add any pre-built runtime system directly to a specific stage.

Source

pub fn add_systems<G>(&mut self, systems: G) -> &mut Self
where G: SystemGroup,

Add one or more runtime systems using declarative specs.

Source

pub fn add_systems_in_stage<G>( &mut self, stage: ScheduleStage, systems: G, ) -> &mut Self
where G: SystemGroup,

Add one or more runtime systems while forcing them into a stage.

Source

pub fn add_startup_system<F>( &mut self, name: &'static str, system: F, ) -> &mut Self
where F: FnMut(&mut SimpleWorld, &Env) + 'static,

Convenience wrapper to register a startup-only system.

Source

pub fn add_hook_on_add( &mut self, component_type: Symbol, hook: fn(entity_id: EntityId, component_type: &Symbol, data: &Bytes), ) -> &mut Self

Source

pub fn add_hook_on_remove( &mut self, component_type: Symbol, hook: fn(entity_id: EntityId, component_type: &Symbol), ) -> &mut Self

Source

pub fn insert_resource<R: ResourceTrait>( &mut self, env: &Env, resource: &R, ) -> &mut Self

Source

pub fn get_resource<R: ResourceTrait>(&self, env: &Env) -> Option<R>

Source

pub fn remove_resource<R: ResourceTrait>(&mut self) -> Option<Resource>

Source

pub fn world(&self) -> &SimpleWorld

Source

pub fn world_mut(&mut self) -> &mut SimpleWorld

Source

pub fn scheduler(&self) -> &SimpleScheduler

Source

pub fn hooks(&self) -> &HookRegistry

Source

pub fn resources(&self) -> &Vec<Resource>

Source

pub fn run_startup(&mut self, env: &Env) -> Result<(), ScheduleError>

Source

pub fn run(&mut self, env: &Env) -> Result<(), ScheduleError>

Run one gameplay tick.

Source

pub fn run_stage( &mut self, stage: ScheduleStage, env: &Env, ) -> Result<(), ScheduleError>

Source

pub fn configure_system( &mut self, name: &str, config: SystemConfig, ) -> Result<&mut Self, ScheduleError>

Source

pub fn into_world(self) -> SimpleWorld

Source

pub fn plugin_count(&self) -> usize

Source

pub fn has_plugin(&self, name: &str) -> bool

Source

pub fn system_count(&self) -> usize

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T, C> Compare<&T> for C
where C: Compare<T>,

Source§

type Error = <C as Compare<T>>::Error

Source§

fn compare(&self, a: &&T, b: &&T) -> Result<Ordering, <C as Compare<&T>>::Error>

Source§

impl<T, U, E, C> Compare<(T, U)> for C
where C: Compare<T, Error = E, Error = E> + Compare<U>,

Source§

type Error = E

Source§

fn compare( &self, a: &(T, U), b: &(T, U), ) -> Result<Ordering, <C as Compare<(T, U)>>::Error>

Source§

impl<T, U, V, E, C> Compare<(T, U, V)> for C
where C: Compare<T, Error = E, Error = E, Error = E> + Compare<U> + Compare<V>,

Source§

impl<T, U, V, W, E, C> Compare<(T, U, V, W)> for C
where C: Compare<T, Error = E, Error = E, Error = E, Error = E> + Compare<U> + Compare<V> + Compare<W>,

Source§

impl<T, U, V, W, X, E, C> Compare<(T, U, V, W, X)> for C
where C: Compare<T, Error = E, Error = E, Error = E, Error = E, Error = E> + Compare<U> + Compare<V> + Compare<W> + Compare<X>,

Source§

impl<T, C> Compare<Box<T>> for C
where C: Compare<T>,

Source§

type Error = <C as Compare<T>>::Error

Source§

fn compare( &self, a: &Box<T>, b: &Box<T>, ) -> Result<Ordering, <C as Compare<Box<T>>>::Error>

Source§

impl<T, C> Compare<Option<T>> for C
where C: Compare<T>,

Source§

type Error = <C as Compare<T>>::Error

Source§

fn compare( &self, a: &Option<T>, b: &Option<T>, ) -> Result<Ordering, <C as Compare<Option<T>>>::Error>

Source§

impl<T, C> Compare<Rc<T>> for C
where C: Compare<T>,

Source§

type Error = <C as Compare<T>>::Error

Source§

fn compare( &self, a: &Rc<T>, b: &Rc<T>, ) -> Result<Ordering, <C as Compare<Rc<T>>>::Error>

Source§

impl<T, C> Compare<Vec<T>> for C
where C: Compare<T>,

Source§

type Error = <C as Compare<T>>::Error

Source§

fn compare( &self, a: &Vec<T>, b: &Vec<T>, ) -> Result<Ordering, <C as Compare<Vec<T>>>::Error>

Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<E, T, U> IntoVal<E, T> for U
where E: Env, T: FromVal<E, U>,

Source§

fn into_val(&self, e: &E) -> T

Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<E, T, U> TryIntoVal<E, T> for U
where E: Env, T: TryFromVal<E, U>,

Source§

type Error = <T as TryFromVal<E, U>>::Error

Source§

fn try_into_val(&self, env: &E) -> Result<T, <U as TryIntoVal<E, T>>::Error>

Source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

Source§

fn vzip(self) -> V