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InputSnapshot

Struct InputSnapshot 

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pub struct InputSnapshot {
    pub mouse_position: Vector2,
    pub mouse_buttons: IndexSet<MouseButton>,
    pub pressed_keys: IndexSet<KeyboardKey>,
    pub pressed_chars: Vec<char>,
    pub scroll_delta: Vector2,
}
Expand description

Snapshot of keyboard and mouse state for the current frame.

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§mouse_position: Vector2

Cursor position in physical window pixels.

§mouse_buttons: IndexSet<MouseButton>

Mouse buttons currently held down.

§pressed_keys: IndexSet<KeyboardKey>

Keyboard keys currently held down.

§pressed_chars: Vec<char>

Text input characters received this frame (IME preedit).

§scroll_delta: Vector2

Scroll wheel delta accumulated this frame (lines or pixels, depending on winit event).

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impl InputSnapshot

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pub fn take_pressed_chars(&mut self) -> Vec<char>

Returns and clears the accumulated text input characters for this frame.

Call once per frame to consume IME/preedit input without duplication.

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pub fn take_scroll_delta(&mut self) -> Vector2

Returns and clears the accumulated scroll delta for this frame.

Call once per frame to consume wheel movement without duplication.

Trait Implementations§

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impl Clone for InputSnapshot

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fn clone(&self) -> InputSnapshot

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InputSnapshot

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InputSnapshot

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fn default() -> InputSnapshot

Returns the “default value” for a type. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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