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Conv2d

Struct Conv2d 

Source
pub struct Conv2d {
    pub w: Vec<f32>,
    pub b: Vec<f32>,
    pub oc: usize,
    pub ic: usize,
    pub k: usize,
}
Expand description

2-D convolution, stride 1, square kernel, symmetric padding

NEXT TARGET, measured (CMF_VAE_PROF=1, 512×512, one RTX 5090): the decoder is 5.9–7.0 s of a 21 s image, and the three resnets at the 512×512 level are 2.73 s of it — 39% — with up2’s another 1.4 s and mid_attn 0.69 s. All of that is this convolution, and on the device it runs vae_conv: ONE SCALAR KERNEL, no matrix units. At 512×512×128×128 a 3×3 conv is 77 GFLOP and takes ~0.35 s, which is about 220 GFLOP/s on a card that does two orders more in f16.

The fix is the one that took the audio vocoder 8.2 s → 4.3 s: im2col onto gemm_nt_f32, which is already public in the backend and runs on tensor cores. out[oc, hw] = W · col, and W is already [oc, ic·k·k] in the order this kernel reads it, so no repacking.

THE TRAP, and the reason this is a design note and not a patch: the column matrix does not fit. At 512×512 with ic=128, k=3 it is 1152 × 262144 floats — 1.2 GB, and that is one conv of six at that level. It has to be tiled over the pixel axis (≈32k pixels a tile keeps the buffer near 150 MB), with the tiles chained inside one submission so the panel never comes home between them. Size the tile from CMF_GPU_VRAM_MB, not from a constant. (pad = k/2). Parallel over output channels.

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§w: Vec<f32>§b: Vec<f32>§oc: usize§ic: usize§k: usize

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impl Conv2d

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pub fn apply(&self, x: &[f32], h: usize, w: usize) -> Vec<f32>

x: [ic, h, w] → [oc, h, w]. GPU first (implicit-GEMM Metal kernel — no im2col matrix at all), gated to shapes where the transfer is amortized; otherwise banded im2col + GEMM: bands of output rows are lowered to a [rows·w, ic·k²] patch matrix and hit fcd_ops::gemm_nt (Accelerate/AMX on macOS, the portable blocked kernel elsewhere) — the band cap keeps the patch matrix ≤ ~128 MB at any image size.

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