NullOutput

Struct NullOutput 

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pub struct NullOutput;
Expand description

Null output handler that discards all events (useful for testing and backward compatibility)

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impl AgentOutput for NullOutput

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fn emit_event<'life0, 'async_trait>( &'life0 self, _event: AgentEvent, ) -> Pin<Box<dyn Future<Output = Result<(), Box<dyn Error + Send + Sync>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Emit an agent event
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fn emit_message<'life0, 'life1, 'async_trait>( &'life0 self, level: MessageLevel, content: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<(), Box<dyn Error + Send + Sync>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Emit a message with specified level
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fn debug<'life0, 'life1, 'async_trait>( &'life0 self, content: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<(), Box<dyn Error + Send + Sync>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Emit debug message
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fn emit_token_update<'life0, 'async_trait>( &'life0 self, token_usage: TokenUsage, ) -> Pin<Box<dyn Future<Output = Result<(), Box<dyn Error + Send + Sync>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Emit token usage update
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fn info<'life0, 'life1, 'async_trait>( &'life0 self, content: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<(), Box<dyn Error + Send + Sync>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Emit info message
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fn warning<'life0, 'life1, 'async_trait>( &'life0 self, content: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<(), Box<dyn Error + Send + Sync>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Emit warning message
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fn error<'life0, 'life1, 'async_trait>( &'life0 self, content: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<(), Box<dyn Error + Send + Sync>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Emit error message
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fn normal<'life0, 'life1, 'async_trait>( &'life0 self, content: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<(), Box<dyn Error + Send + Sync>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Emit normal text message
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fn emit_status_update<'life0, 'life1, 'async_trait>( &'life0 self, status: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<(), Box<dyn Error + Send + Sync>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Emit status update (for interactive mode status reporting)
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fn request_confirmation<'life0, 'life1, 'async_trait>( &'life0 self, _request: &'life1 ConfirmationRequest, ) -> Pin<Box<dyn Future<Output = Result<ConfirmationDecision, Box<dyn Error + Send + Sync>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Request a confirmation decision from the output handler (UI/API) Default: deny (safe). Concrete outputs (CLI/UI) should override to prompt.
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fn supports_realtime_updates(&self) -> bool

Check if this output handler supports real-time updates
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fn flush<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<(), Box<dyn Error + Send + Sync>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Flush any buffered output (for implementations that buffer)

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