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NodeStore

Enum NodeStore 

Source
pub enum NodeStore {
    Mem(MemoryStore),
    Fs(FsStore),
}
Expand description

The blob + root storage service a crate::node::TransactorNode runs over, chosen by StoreSpec. Dispatch is an enum rather than a trait object so every existing impl BlobStore + RootStore / &dyn RootStore call site keeps working unchanged.

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Mem(MemoryStore)

In-memory backend.

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Fs(FsStore)

Filesystem backend.

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impl NodeStore

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pub async fn open(spec: &StoreSpec, data_dir: &Path) -> Result<Self, StoreError>

Opens the storage service for spec, relative to data_dir for the filesystem backend.

§Errors

Returns an error when the backing store cannot be opened.

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pub async fn open_existing( spec: &StoreSpec, data_dir: &Path, ) -> Result<Self, StoreError>

Opens an existing storage service for peer reads without running backend schema initialization.

§Errors

Returns an error when the backing store cannot be opened.

Trait Implementations§

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impl BlobStore for NodeStore

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fn put<'life0, 'life1, 'async_trait>( &'life0 self, bytes: &'life1 [u8], ) -> Pin<Box<dyn Future<Output = Result<BlobId, StoreError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Stores bytes and returns their content id. Read more
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fn get<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 BlobId, ) -> Pin<Box<dyn Future<Output = Result<Option<Vec<u8>>, StoreError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Loads bytes by id, returning None when missing. Read more
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fn contains<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 BlobId, ) -> Pin<Box<dyn Future<Output = Result<bool, StoreError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Reports whether a blob is present. Read more
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fn delete<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 BlobId, ) -> Pin<Box<dyn Future<Output = Result<(), StoreError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Deletes a blob during garbage collection. Missing blobs are ignored. Read more
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fn list<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<BlobIdStream, StoreError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Lists all blob identifiers known to this backend. Read more
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fn modified_at<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 BlobId, ) -> Pin<Box<dyn Future<Output = Result<Option<SystemTime>, StoreError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Returns the blob’s creation/last-modification time when available. Backends without timestamps return None, which conservatively keeps the blob whenever a non-zero retention window is active. Read more
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fn put_if_absent<'life0, 'life1, 'async_trait>( &'life0 self, bytes: &'life1 [u8], ) -> Pin<Box<dyn Future<Output = Result<BlobId, StoreError>> + Send + 'async_trait>>
where 'life0: 'async_trait, 'life1: 'async_trait, Self: 'async_trait,

Stores bytes only when their content id is absent, skipping the upload for blobs the store already holds. Read more
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impl RootStore for NodeStore

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fn get_root<'life0, 'life1, 'async_trait>( &'life0 self, name: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<Option<Vec<u8>>, StoreError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Reads a root pointer. Read more
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fn cas_root<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, name: &'life1 str, expected: Option<&'life2 [u8]>, new: &'life3 [u8], ) -> Pin<Box<dyn Future<Output = Result<(), StoreError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

Publishes a root only if the stored pointer equals expected. Read more
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fn delete_root<'life0, 'life1, 'async_trait>( &'life0 self, name: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<(), StoreError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Removes a root pointer. Missing roots are ignored. Read more
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fn list_roots<'life0, 'life1, 'async_trait>( &'life0 self, prefix: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<Vec<String>, StoreError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Lists root names beginning with prefix, in sorted order. Read more

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Set the background color generically. Read more
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Change the foreground color to black
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Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
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Apply a runtime-determined style
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