pub struct CGEventTap<'a> {
pub mach_port: CFMachPort,
pub callback: Box<dyn FnMut(CGEventTapProxy, CGEventType, &CGEvent) -> Option<CGEvent> + 'a>,
}Fields§
§mach_port: CFMachPort§callback: Box<dyn FnMut(CGEventTapProxy, CGEventType, &CGEvent) -> Option<CGEvent> + 'a>Implementations§
Source§impl<'a> CGEventTap<'a>
impl<'a> CGEventTap<'a>
pub fn new<F>( tap: CGEventTapLocation, place: CGEventTapPlacement, options: CGEventTapOptions, events_of_interest: Vec<CGEventType>, closure: F, ) -> Result<CGEventTap<'a>, ()>
pub fn enable(&self, enable: bool)
pub fn is_enabled(&self) -> bool
Auto Trait Implementations§
impl<'a> Freeze for CGEventTap<'a>
impl<'a> !RefUnwindSafe for CGEventTap<'a>
impl<'a> !Send for CGEventTap<'a>
impl<'a> !Sync for CGEventTap<'a>
impl<'a> Unpin for CGEventTap<'a>
impl<'a> !UnwindSafe for CGEventTap<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more