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WindowLevel

Enum WindowLevel 

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pub enum WindowLevel {
    Normal,
    Floating,
    ModalPanel,
    ScreenSaver,
    AboveAll,
    Custom(isize),
}
Expand description

Window level determining the z-order of the overlay window.

Controls where the window appears in the window stack relative to other windows.

§Common levels

  • Normal (0): Standard application windows
  • Floating (3): Floating palettes, tool windows
  • ModalPanel (8): Modal panels that block interaction
  • ScreenSaver (1000): Screen saver level
  • AboveAll (1001): Above all windows including fullscreen apps

§Example

use core_animation::prelude::*;

let window = WindowBuilder::new()
    .size(200.0, 200.0)
    .level(WindowLevel::AboveAll)
    .build();

Variants§

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Normal

Normal window level (0), appears with regular application windows.

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Floating

Floating window level (3), appears above normal windows.

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ModalPanel

Modal panel level (8), appears above floating windows.

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ScreenSaver

Screen saver level (1000).

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AboveAll

Above all other windows (1001), including fullscreen apps and the Dock.

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Custom(isize)

Custom window level value (platform-specific).

Implementations§

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impl WindowLevel

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pub fn raw_level(&self) -> isize

Returns the raw window level value for NSWindow.

Trait Implementations§

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impl Clone for WindowLevel

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fn clone(&self) -> WindowLevel

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for WindowLevel

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impl Debug for WindowLevel

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for WindowLevel

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fn default() -> WindowLevel

Returns the “default value” for a type. Read more
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impl Eq for WindowLevel

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impl PartialEq for WindowLevel

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fn eq(&self, other: &WindowLevel) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for WindowLevel

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AutoreleaseSafe for T
where T: ?Sized,

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.