Struct coord::vec3::Vec3 [−][src]
pub struct Vec3<T: VecItem> { pub x: T, pub y: T, pub z: T, }
Fields
x: T
y: T
z: T
Methods
impl<T: VecItem> Vec3<T>[src]
impl<T: VecItem> Vec3<T>Trait Implementations
impl<T: Copy + VecItem> Copy for Vec3<T>[src]
impl<T: Copy + VecItem> Copy for Vec3<T>impl<T: Clone + VecItem> Clone for Vec3<T>[src]
impl<T: Clone + VecItem> Clone for Vec3<T>fn clone(&self) -> Vec3<T>[src]
fn clone(&self) -> Vec3<T>Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl<T: Debug + VecItem> Debug for Vec3<T>[src]
impl<T: Debug + VecItem> Debug for Vec3<T>fn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl<T: VecItem> Vec for Vec3<T>[src]
impl<T: VecItem> Vec for Vec3<T>type Item = T
impl<T: VecItem> From<[T; 3]> for Vec3<T>[src]
impl<T: VecItem> From<[T; 3]> for Vec3<T>impl<T: VecItem> From<(T, T, T)> for Vec3<T>[src]
impl<T: VecItem> From<(T, T, T)> for Vec3<T>impl<T> Add for Vec3<T> where
T: VecItem + Add,
T::Output: VecItem + Add, [src]
impl<T> Add for Vec3<T> where
T: VecItem + Add,
T::Output: VecItem + Add, type Output = Vec3<T::Output>
The resulting type after applying the + operator.
fn add(self, other: Self) -> Vec3<T::Output>[src]
fn add(self, other: Self) -> Vec3<T::Output>Performs the + operation.
impl<T> Sub for Vec3<T> where
T: VecItem + Sub,
T::Output: VecItem + Sub, [src]
impl<T> Sub for Vec3<T> where
T: VecItem + Sub,
T::Output: VecItem + Sub, type Output = Vec3<T::Output>
The resulting type after applying the - operator.
fn sub(self, other: Self) -> Vec3<T::Output>[src]
fn sub(self, other: Self) -> Vec3<T::Output>Performs the - operation.
impl<T> Mul for Vec3<T> where
T: VecItem + Mul,
T::Output: VecItem + Mul, [src]
impl<T> Mul for Vec3<T> where
T: VecItem + Mul,
T::Output: VecItem + Mul, type Output = Vec3<T::Output>
The resulting type after applying the * operator.
fn mul(self, other: Self) -> Vec3<T::Output>[src]
fn mul(self, other: Self) -> Vec3<T::Output>Performs the * operation.
impl<T> Div for Vec3<T> where
T: VecItem + Div,
T::Output: VecItem + Div, [src]
impl<T> Div for Vec3<T> where
T: VecItem + Div,
T::Output: VecItem + Div, type Output = Vec3<T::Output>
The resulting type after applying the / operator.
fn div(self, other: Self) -> Vec3<T::Output>[src]
fn div(self, other: Self) -> Vec3<T::Output>Performs the / operation.
impl<T> AddAssign for Vec3<T> where
T: VecItem + Add<Output = T>, [src]
impl<T> AddAssign for Vec3<T> where
T: VecItem + Add<Output = T>, fn add_assign(&mut self, other: Self)[src]
fn add_assign(&mut self, other: Self)Performs the += operation.
impl<T> SubAssign for Vec3<T> where
T: VecItem + Sub<Output = T>, [src]
impl<T> SubAssign for Vec3<T> where
T: VecItem + Sub<Output = T>, fn sub_assign(&mut self, other: Self)[src]
fn sub_assign(&mut self, other: Self)Performs the -= operation.
impl<T> MulAssign for Vec3<T> where
T: VecItem + Mul<Output = T>, [src]
impl<T> MulAssign for Vec3<T> where
T: VecItem + Mul<Output = T>, fn mul_assign(&mut self, other: Self)[src]
fn mul_assign(&mut self, other: Self)Performs the *= operation.
impl<T> DivAssign for Vec3<T> where
T: VecItem + Div<Output = T>, [src]
impl<T> DivAssign for Vec3<T> where
T: VecItem + Div<Output = T>, fn div_assign(&mut self, other: Self)[src]
fn div_assign(&mut self, other: Self)Performs the /= operation.
impl<T> VecNum for Vec3<T> where
T: VecItem + Num, [src]
impl<T> VecNum for Vec3<T> where
T: VecItem + Num, impl<T> VecSigned for Vec3<T> where
T: VecItem + Signed, [src]
impl<T> VecSigned for Vec3<T> where
T: VecItem + Signed, fn snake_length(&self) -> Self::Item[src]
fn snake_length(&self) -> Self::Itemimpl<T> VecFloat for Vec3<T> where
T: VecItem + Float, [src]
impl<T> VecFloat for Vec3<T> where
T: VecItem + Float,