Struct convo::Node[][src]

pub struct Node {
    pub key: String,
    pub dialogue: String,
    pub links: Vec<Link>,
}
Expand description

A Node is a node in a conversation tree. It canonically acts as a fork of decisions by wrapping prompting dialogue and a list of path options (called Links).

Fields

key: String

The key of this node. Must be unique.

dialogue: String

The dialogue of this node.

links: Vec<Link>

A container of Links, which connect to other Nodes.

Implementations

Returns a Node with prompting dialogue. The structure returned contains no links.

Arguments

  • key - A string type that holds unique identifier for indexing.
  • dialogue - A string type that holds associated descriptor dialogue.

Examples

use convo::Node;
let node = Node::new("start", "How are you?");

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Compare self to key and return true if they are equal.

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into #41263)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.