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ContextAssembler

Struct ContextAssembler 

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pub struct ContextAssembler;

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impl ContextAssembler

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pub fn assemble( entries: Vec<EvaluatedEntry>, config: &LorebookConfig, tokenizer: &dyn Tokenizer, available_slots: &HashSet<Slot>, ) -> Vec<AssembledBlock>

Assemble evaluated entries into ordered, budgeted context blocks.

Entries are:

  1. Filtered (empty content is dropped)
  2. Resolved to available slots (with fallback chain)
  3. Sorted by priority (descending) for budget allocation
  4. Fitted within token budgets (higher priority entries take precedence)
  5. Re-sorted by slot, then priority for final prompt ordering

available_slots is the set of slots present in the user’s ContextDefinition template. Entries targeting unavailable slots walk their fallback chain; if no fallback matches, the entry is silently dropped.

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