Struct Menu

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pub struct Menu { /* private fields */ }
Expand description

Interactive console menu.

Create a menu by passing it a list of MenuOption and a MenuProps. Display using.show().

let menu_options = vec![
    MenuOption::new("option 1", || println!("option one!")),
    MenuOption::new("option 2", || println!("option two!")),
    MenuOption::new("option 3", || println!("option three!")),
];
let mut menu = Menu::new(menu_options, MenuProps::default());
menu.show();

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impl Menu

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pub fn new(options: Vec<MenuOption>, props: MenuProps<'_>) -> Self

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pub fn show(&mut self)

Auto Trait Implementations§

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impl Freeze for Menu

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impl !RefUnwindSafe for Menu

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impl !Send for Menu

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impl !Sync for Menu

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impl Unpin for Menu

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impl !UnwindSafe for Menu

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> BorrowMut<T> for T
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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
where U: From<T>,

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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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