pub enum Edge {
Position(Axis),
Depth,
Graphic,
}
Expand description
An edge between nodes within the UI Graph.
Variants§
Position(Axis)
Describes the relative positioning of widgets.
When adding an edge a -> b, b is positioned relatively to a.
Depth
Describes the rendering order of the widgets.
When adding an edge a -> b, a is the parent of (and will be rendered before) b.
Graphic
Describes when a widget is used solely as a graphical element for another widget.
When adding an edge a -> b, b is considered to be a graphical element of a. This implies several things about b:
- If b is picked within either Graph::pick_widget or Graph::pick_top_scrollable_widget, it will instead return the index for a.
- When determining the Graph::scroll_offset for b, a’s scrolling (if it is scrollable, that is) will be skipped.
- Any Graphic child of b will be considered as a Graphic child of a.
Trait Implementations§
impl Copy for Edge
impl Eq for Edge
impl StructuralPartialEq for Edge
Auto Trait Implementations§
impl Freeze for Edge
impl RefUnwindSafe for Edge
impl Send for Edge
impl Sync for Edge
impl Unpin for Edge
impl UnwindSafe for Edge
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more