Struct conrod::widget::primitive::point_path::PointPath
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pub struct PointPath<I> { pub points: I, pub common: CommonBuilder, pub style: Style, pub maybe_shift_to_centre_from: Option<Point>, }
A simple, non-interactive widget for drawing a series of lines and/or points.
Fields
points: I
Some iterator yielding a series of Points.
common: CommonBuilder
Data necessary and common for all widget builder types.
style: Style
Unique styling for the PointPath.
maybe_shift_to_centre_from: Option<Point>
Whether or not the points should be automatically centred to the widget position.
Methods
impl<I> PointPath<I>
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fn styled(points: I, style: Style) -> Self
The same as PointPath::new but with th given style.
fn new(points: I) -> Self
Build a new default PointPath widget.
It is recommended that you also see the abs
and centred
constructors for smart
positioning and layout.
fn abs(points: I) -> Self where I: IntoIterator<Item=Point> + Clone
Build a new PointPath whose bounding box is fit to the absolute co-ordinates of the points.
This requires that the points
iterator is Clone
so that we may iterate through and
determine the bounding box of the points
.
If you would rather centre the points to the middle of the bounding box, use PointPath::centred instead.
fn abs_styled(points: I, style: Style) -> Self where I: IntoIterator<Item=Point> + Clone
The same as PointPath::abs but constructs the PointPath with the given style.
fn centred(points: I) -> Self where I: IntoIterator<Item=Point> + Clone
Build a new PointPath and shift the location of the points so that the centre of their bounding rectangle lies at the position determined for the PointPath widget.
This is useful if your points simply describe a shape and you want to position them using conrod's auto-layout or Positionable methods.
If you would rather centre the bounding box to the points, use PointPath::abs instead.
fn centred_styled(points: I, style: Style) -> Self where I: IntoIterator<Item=Point> + Clone
The same as PointPath::centred but constructs the PointPath with the given style.
fn thickness(self, thickness: Scalar) -> Self
The thickness or width of the PointPath's lines.
Use this instead of Positionable::width
for the thickness of the Line
, as width
and
height
refer to the dimensions of the bounding rectangle.
fn solid(self) -> Self
Make a Solid line.
fn dashed(self) -> Self
Make a line with a Dashed pattern.
fn dotted(self) -> Self
Make a line with a Dotted pattern.
Trait Implementations
impl<I: Clone> Clone for PointPath<I>
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fn clone(&self) -> PointPath<I>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl<I: Debug> Debug for PointPath<I>
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impl<I> Widget for PointPath<I> where I: IntoIterator<Item=Point>
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type State = State
State to be stored within the Ui
s widget cache. Read more
type Style = Style
Every widget is required to have its own associated Style
type. This type is intended to contain high-level styling information for the widget that can be optionally specified by a user of the widget. Read more
type Event = ()
The type of event yielded by the widget, returned via the Widget::set
function. Read more
fn common(&self) -> &CommonBuilder
Return a reference to a CommonBuilder struct owned by the Widget. This method allows us to do a blanket impl of Positionable and Sizeable for T: Widget. Read more
fn common_mut(&mut self) -> &mut CommonBuilder
Return a mutable reference to a CommonBuilder struct owned by the Widget. This method allows us to do a blanket impl of Positionable and Sizeable for T: Widget. Read more
fn init_state(&self, _: Generator) -> Self::State
Return the initial State of the Widget. Read more
fn style(&self) -> Self::Style
Return the styling of the widget. Read more
fn update(self, args: UpdateArgs<Self>) -> Self::Event
Update the state of the Line.
fn default_x_position(&self, ui: &Ui) -> Position
The default Position for the widget along the x axis. Read more
fn default_y_position(&self, ui: &Ui) -> Position
The default Position for the widget along the y axis. Read more
fn default_x_dimension(&self, ui: &Ui) -> Dimension
The default width for the Widget. Read more
fn default_y_dimension(&self, ui: &Ui) -> Dimension
The default height of the widget. Read more
fn drag_area(&self,
_dim: Dimensions,
_style: &Self::Style,
_theme: &Theme)
-> Option<Rect>
_dim: Dimensions,
_style: &Self::Style,
_theme: &Theme)
-> Option<Rect>
If the widget is draggable, implement this method and return the position and dimensions of the draggable space. The position should be relative to the center of the widget. Read more
fn kid_area(&self, args: KidAreaArgs<Self>) -> KidArea
The area on which child widgets will be placed when using the Place
Position
methods.
fn parent(self, parent_id: Id) -> Self
Set the parent widget for this Widget by passing the WidgetId of the parent. Read more
fn no_parent(self) -> Self
Specify that this widget has no parent widgets.
fn place_on_kid_area(self, b: bool) -> Self
Set whether or not the Widget should be placed on the kid_area. Read more
fn graphics_for(self, id: Id) -> Self
Indicates that the Widget is used as a non-interactive graphical element for some other widget. Read more
fn floating(self, is_floating: bool) -> Self
Set whether or not the widget is floating (the default is false
). A typical example of a floating widget would be a pop-up or alert window. Read more
fn crop_kids(self) -> Self
Indicates that all widgets who are children of this widget should be cropped to the kid_area
of this widget. Read more
fn scroll_kids(self) -> Self
Makes the widget's KidArea
scrollable. Read more
fn scroll_kids_vertically(self) -> Self
Makes the widget's KidArea
scrollable. Read more
fn scroll_kids_horizontally(self) -> Self
Set whether or not the widget's KidArea
is scrollable (the default is false). Read more
fn and<F>(self, build: F) -> Self where F: FnOnce(Self) -> Self
A builder method that "lifts" the Widget through the given build
function. Read more
fn and_mut<F>(self, mutate: F) -> Self where F: FnOnce(&mut Self)
A builder method that mutates the Widget with the given mutate
function. Read more
fn and_if<F>(self, cond: bool, build: F) -> Self where F: FnOnce(Self) -> Self
A method that conditionally builds the Widget with the given build
function. Read more
fn and_then<T, F>(self, maybe: Option<T>, build: F) -> Self where F: FnOnce(Self, T) -> Self
A method that optionally builds the the Widget with the given build
function. Read more
fn set<'a, 'b>(self, id: Id, ui_cell: &'a mut UiCell<'b>) -> Self::Event
Note: There should be no need to override this method. Read more
impl<I> Colorable for PointPath<I>
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fn color(self, color: Color) -> Self
Set the color of the widget.
fn rgba(self, r: f32, g: f32, b: f32, a: f32) -> Self
Set the color of the widget from rgba values.
fn rgb(self, r: f32, g: f32, b: f32) -> Self
Set the color of the widget from rgb values.
fn hsla(self, h: f32, s: f32, l: f32, a: f32) -> Self
Set the color of the widget from hsla values.
fn hsl(self, h: f32, s: f32, l: f32) -> Self
Set the color of the widget from hsl values.