Struct conrod::input::state::State
[−]
[src]
pub struct State { pub mouse: Mouse, pub widget_capturing_keyboard: Option<Index>, pub widget_capturing_mouse: Option<Index>, pub widget_under_mouse: Option<Index>, pub modifiers: ModifierKey, }
Holds the current state of user input.
This includes the state of all buttons on the keyboard and mouse, as well as the position of the mouse.
It also includes which widgets, if any, are capturing keyboard and mouse input.
Fields
mouse: Mouse
Mouse position and button state.
widget_capturing_keyboard: Option<Index>
Which widget, if any, is currently capturing the keyboard
widget_capturing_mouse: Option<Index>
Which widget, if any, is currently capturing the mouse
widget_under_mouse: Option<Index>
The widget that is currently under the mouse cursor.
If the mouse is currently over multiple widgets, this index will represent the top-most, non-graphic-child widget.
modifiers: ModifierKey
Which modifier keys are being held down.
Methods
impl State
[src]
fn new() -> State
Returns a fresh new input state
fn relative_to(self, xy: Point) -> State
Returns a copy of the input::State relative to the given position::Point
Trait Implementations
impl PartialEq for State
[src]
fn eq(&self, __arg_0: &State) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &State) -> bool
This method tests for !=
.
impl Debug for State
[src]
impl Clone for State
[src]
fn clone(&self) -> State
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more