#[repr(C)]pub struct D3DMATERIAL {
pub dwSize: u32,
pub Anonymous1: D3DMATERIAL_0,
pub Anonymous2: D3DMATERIAL_1,
pub Anonymous3: D3DMATERIAL_2,
pub Anonymous4: D3DMATERIAL_3,
pub Anonymous5: D3DMATERIAL_4,
pub hTexture: u32,
pub dwRampSize: u32,
}Fields§
§dwSize: u32§Anonymous1: D3DMATERIAL_0§Anonymous2: D3DMATERIAL_1§Anonymous3: D3DMATERIAL_2§Anonymous4: D3DMATERIAL_3§Anonymous5: D3DMATERIAL_4§hTexture: u32§dwRampSize: u32Trait Implementations§
Source§impl Abi for D3DMATERIAL
impl Abi for D3DMATERIAL
Source§type Abi = D3DMATERIAL
type Abi = D3DMATERIAL
The abi representation of the implementing type. Read more
type DefaultType = D3DMATERIAL
Source§fn ok(value: &Self::DefaultType) -> Result<Self, Error>
fn ok(value: &Self::DefaultType) -> Result<Self, Error>
Converts from
Self::DefaultType to Result<T>.Source§fn set_abi(&mut self) -> *mut Self::Abi
fn set_abi(&mut self) -> *mut Self::Abi
Returns a pointer for setting the object’s value via an ABI call.
fn drop_param(_: &mut Param<'_, Self>)
Source§impl Clone for D3DMATERIAL
impl Clone for D3DMATERIAL
Source§fn clone(&self) -> D3DMATERIAL
fn clone(&self) -> D3DMATERIAL
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for D3DMATERIAL
impl Eq for D3DMATERIAL
Auto Trait Implementations§
impl Freeze for D3DMATERIAL
impl RefUnwindSafe for D3DMATERIAL
impl Send for D3DMATERIAL
impl Sync for D3DMATERIAL
impl Unpin for D3DMATERIAL
impl UnsafeUnpin for D3DMATERIAL
impl UnwindSafe for D3DMATERIAL
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more