pub struct AddNodeResultBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> AddNodeResultBuilder<S>
impl<S: State> AddNodeResultBuilder<S>
Sourcepub fn build(self) -> AddNodeResultwhere
S: IsComplete,
pub fn build(self) -> AddNodeResultwhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn values(
self,
value: Vec<AddNodeResultValue>,
) -> AddNodeResultBuilder<SetValues<S>>where
S::Values: IsUnset,
pub fn values(
self,
value: Vec<AddNodeResultValue>,
) -> AddNodeResultBuilder<SetValues<S>>where
S::Values: IsUnset,
Required.
A list of results for each virtual node created for the added physical node.
Auto Trait Implementations§
impl<S> Freeze for AddNodeResultBuilder<S>
impl<S> RefUnwindSafe for AddNodeResultBuilder<S>
impl<S> Send for AddNodeResultBuilder<S>
impl<S> Sync for AddNodeResultBuilder<S>
impl<S> Unpin for AddNodeResultBuilder<S>
impl<S> UnwindSafe for AddNodeResultBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more