pub struct ItemsByVNodeBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> ItemsByVNodeBuilder<S>
impl<S: State> ItemsByVNodeBuilder<S>
Sourcepub fn build(self) -> ItemsByVNodewhere
S: IsComplete,
pub fn build(self) -> ItemsByVNodewhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn values(
self,
value: Vec<ItemsByVNodeValue>,
) -> ItemsByVNodeBuilder<SetValues<S>>where
S::Values: IsUnset,
pub fn values(
self,
value: Vec<ItemsByVNodeValue>,
) -> ItemsByVNodeBuilder<SetValues<S>>where
S::Values: IsUnset,
Sourcepub fn maybe_values(
self,
value: Option<Vec<ItemsByVNodeValue>>,
) -> ItemsByVNodeBuilder<SetValues<S>>where
S::Values: IsUnset,
pub fn maybe_values(
self,
value: Option<Vec<ItemsByVNodeValue>>,
) -> ItemsByVNodeBuilder<SetValues<S>>where
S::Values: IsUnset,
Auto Trait Implementations§
impl<S> Freeze for ItemsByVNodeBuilder<S>
impl<S> RefUnwindSafe for ItemsByVNodeBuilder<S>
impl<S> Send for ItemsByVNodeBuilder<S>
impl<S> Sync for ItemsByVNodeBuilder<S>
impl<S> Unpin for ItemsByVNodeBuilder<S>
impl<S> UnwindSafe for ItemsByVNodeBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more