pub struct ItemBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> ItemBuilder<S>
impl<S: State> ItemBuilder<S>
Sourcepub fn key(self, value: String) -> ItemBuilder<SetKey<S>>where
S::Key: IsUnset,
pub fn key(self, value: String) -> ItemBuilder<SetKey<S>>where
S::Key: IsUnset,
Required.
The key of the item.
Sourcepub fn value(self, value: String) -> ItemBuilder<SetValue<S>>where
S::Value: IsUnset,
pub fn value(self, value: String) -> ItemBuilder<SetValue<S>>where
S::Value: IsUnset,
Required.
The value of the item.
Auto Trait Implementations§
impl<S> Freeze for ItemBuilder<S>
impl<S> RefUnwindSafe for ItemBuilder<S>
impl<S> Send for ItemBuilder<S>
impl<S> Sync for ItemBuilder<S>
impl<S> Unpin for ItemBuilder<S>
impl<S> UnwindSafe for ItemBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more