pub struct PhysicalNodeBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> PhysicalNodeBuilder<S>
impl<S: State> PhysicalNodeBuilder<S>
Sourcepub fn build(self) -> PhysicalNodewhere
S: IsComplete,
pub fn build(self) -> PhysicalNodewhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn id(self, value: String) -> PhysicalNodeBuilder<SetId<S>>where
S::Id: IsUnset,
pub fn id(self, value: String) -> PhysicalNodeBuilder<SetId<S>>where
S::Id: IsUnset,
Required.
A unique identifier for the physical node.
Sourcepub fn num_vnodes(self, value: usize) -> PhysicalNodeBuilder<SetNumVnodes<S>>where
S::NumVnodes: IsUnset,
pub fn num_vnodes(self, value: usize) -> PhysicalNodeBuilder<SetNumVnodes<S>>where
S::NumVnodes: IsUnset,
Required.
The number of virtual nodes associated with this physical node.
Sourcepub fn vnodes(
self,
value: BTreeMap<String, VirtualNode>,
) -> PhysicalNodeBuilder<SetVnodes<S>>where
S::Vnodes: IsUnset,
pub fn vnodes(
self,
value: BTreeMap<String, VirtualNode>,
) -> PhysicalNodeBuilder<SetVnodes<S>>where
S::Vnodes: IsUnset,
Sourcepub fn maybe_vnodes(
self,
value: Option<BTreeMap<String, VirtualNode>>,
) -> PhysicalNodeBuilder<SetVnodes<S>>where
S::Vnodes: IsUnset,
pub fn maybe_vnodes(
self,
value: Option<BTreeMap<String, VirtualNode>>,
) -> PhysicalNodeBuilder<SetVnodes<S>>where
S::Vnodes: IsUnset,
Auto Trait Implementations§
impl<S> Freeze for PhysicalNodeBuilder<S>
impl<S> RefUnwindSafe for PhysicalNodeBuilder<S>
impl<S> Send for PhysicalNodeBuilder<S>
impl<S> Sync for PhysicalNodeBuilder<S>
impl<S> Unpin for PhysicalNodeBuilder<S>
impl<S> UnwindSafe for PhysicalNodeBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more