pub struct Particle {
pub char: String,
pub color: Color,
pub tail_char: String,
pub physics: Physics,
pub hidden: bool,
pub shooting: bool,
pub explosion_call: Option<fn(color: Color, x: f64, y: f64, width: i32, height: i32) -> Vec<Particle>>,
}Fields§
§char: String§color: Color§tail_char: String§physics: Physics§shooting: bool§explosion_call: Option<fn(color: Color, x: f64, y: f64, width: i32, height: i32) -> Vec<Particle>>Implementations§
Auto Trait Implementations§
impl Freeze for Particle
impl RefUnwindSafe for Particle
impl Send for Particle
impl Sync for Particle
impl Unpin for Particle
impl UnsafeUnpin for Particle
impl UnwindSafe for Particle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more