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KeyBinding

Struct KeyBinding 

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pub struct KeyBinding {
    pub key: String,
    pub action: String,
    pub screen: Option<AssetId>,
}
Expand description

Maps a keyboard key to an action string.

When the bound key is pressed, the action fires once per press (like a HitRegion click). Bindings only run while the cursor is free: they’re inactive in worlds that capture the cursor for camera control. While a TextInput has keyboard focus, bindings are suspended so typing cannot trigger actions; a Screen’s toggle_key stays live.

The action vocabulary is the same as HitRegion’s:

  • "scene:<name>": jump to the named Scene
  • "quit": stop the application
  • "screen:show:<name>": show the named Screen, replacing the top of the stack
  • "screen:push:<name>": open the named Screen on top of what is showing
  • "screen:hide": close the top Screen
  • "screen:toggle:<name>": toggle the named Screen

InputKey names are case-sensitive canonical names (e.g. "Escape", "Space", "Enter").

KeyBinding {
    key: "Escape".into(),
    action: "screen:toggle:pause_menu".into(),
    ..Default::default()
};

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§key: String

The key name to bind (e.g. "Escape").

§action: String

The action to fire when the key is pressed.

§screen: Option<AssetId>

Screen this binding is scoped to: the binding only fires while that screen is on top of the stack. Unset, the binding is global.

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impl Authored for KeyBinding

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const TYPE: &'static str = "KeyBinding"

The registered asset type, as it appears in a world line’s type.
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impl Clone for KeyBinding

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fn clone(&self) -> KeyBinding

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for KeyBinding

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const NAME: &'static str = "KeyBinding"

The registry name a world authors this component under.
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fn from_baked(bytes: &[u8]) -> Result<KeyBinding, CnResult>

Reconstruct this component from a blob record, whose bytes are the serialized runtime component (cook already ran the asset -> component translation). The default rejects: runtime-only components are never stored in a blob, so only loadable types provide an implementation.
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fn inject_locator(&mut self, _locator: PayloadLocator)

Called after construction to inject the payload locator from the blob def. Only meaningful for components with a compiled payload. The default implementation does nothing (correct for most components).
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fn inject_name(&mut self, _id: AssetId)

Called after construction to inject the asset’s identity from the blob def. Only meaningful for components that look themselves up by id at runtime. The default implementation does nothing.
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impl ComponentSlot for KeyBinding

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const DISCRIMINANT: u8

The component type’s stable id, used as its ComponentId.
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fn slot(s: &ComponentStorage) -> &Column<KeyBinding>

Borrow this type’s column out of the storage.
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fn slot_mut(s: &mut ComponentStorage) -> &mut Column<KeyBinding>

Mutably borrow this type’s column out of the storage.
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impl Debug for KeyBinding

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for KeyBinding

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fn default() -> KeyBinding

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for KeyBinding

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fn deserialize<__D>( __deserializer: __D, ) -> Result<KeyBinding, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl RuntimeComponent for KeyBinding

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impl Serialize for KeyBinding

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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