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SettingOp

Enum SettingOp 

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pub enum SettingOp {
    Next,
    Prev,
    SetIndex(usize),
    SetFraction(f32),
    Rebind(InputKey),
    RebindButton(GamepadButton),
}
Expand description

What a “setting:*” action does to its value: cycle one step (for a stepper row), jump to an absolute option index (for a dropdown pick), set an absolute position in [0, 1] (for a slider row’s drag), or bind a key (for a key-rebind row).

Eq is intentionally not derived: SetFraction carries an f32.

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Next

Step the value one option forward.

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Prev

Step the value one option back.

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SetIndex(usize)

Jump straight to this option index (clamped to the option count). Sent once when the user picks an entry from an open dropdown list.

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SetFraction(f32)

Set the value to this fraction of its range, 0.0..=1.0. Sent each frame while a slider is dragged.

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Rebind(InputKey)

Bind the named action (the command’s setting) to this key. Sent once when the user presses a key while a rebind row is capturing.

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RebindButton(GamepadButton)

Bind the named gamepad action (the command’s pad_* setting) to this button. Sent once when the user presses a button while a gamepad rebind row is capturing.

Trait Implementations§

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impl Clone for SettingOp

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fn clone(&self) -> SettingOp

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for SettingOp

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impl Debug for SettingOp

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for SettingOp

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fn default() -> SettingOp

Returns the “default value” for a type. Read more
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impl PartialEq for SettingOp

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fn eq(&self, other: &SettingOp) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for SettingOp

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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