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SceneImport

Struct SceneImport 

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pub struct SceneImport {
    pub source: String,
    pub texture_max_size: u32,
    pub emissive_map_strength: f32,
    pub emit_camera: bool,
}
Expand description

Imports a 3D scene file as a single declaration.

One SceneImport stands in for the whole asset graph a scene file describes: its Textures, Materials, Meshes, Models, and Props. The build expands the import into those concrete assets, so world.jsonl stays small and human-editable while the full graph lives in the lock file and compiled blob. Geometry and texture pixels are never inlined into world.jsonl.

Supported source formats: .fbx and .glb.

Generated names are prefixed with the import’s own asset name (<name>_mat_0, <name>_prim_0, <name>_model_0, …), so they never clash with hand-authored assets. Because they only appear in the lock file and blob, you never reference them by hand.

Camera: the import frames a Camera3D to the scene’s bounds so a freshly imported scene is immediately viewable. It is suppressed when the world already declares a Camera3D (yours wins) or when emit_camera is set to false.

SceneImport {
    source: "assets/Bistro/BistroExterior.fbx".into(),
    texture_max_size: 512,
    ..Default::default()
};

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§source: String

Path to the scene file, relative to the project root. .fbx or .glb.

§texture_max_size: u32

Ceiling on the longest edge of each imported texture, in pixels. Large source maps (2K-4K) are box-filtered down so the compiled scene, which stores uncompressed pixels, stays within a sane memory budget. 0 keeps each texture at its source resolution.

§emissive_map_strength: f32

Emissive factor applied to a material that carries an emissive map. Scene files often ship a zero emissive factor that would cancel the map, so a textured emissive gets this punchy factor instead.

§emit_camera: bool

Whether to emit a Camera3D framed to the scene’s bounds. Suppressed automatically when the world already declares a Camera3D.

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impl Authored for SceneImport

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const TYPE: &'static str = "SceneImport"

The registered asset type, as it appears in a world line’s type.
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impl BuildOnlyAsset for SceneImport

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impl Clone for SceneImport

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fn clone(&self) -> SceneImport

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SceneImport

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SceneImport

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for SceneImport

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for SceneImport

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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