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GlassMeshParams

Struct GlassMeshParams 

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#[repr(C)]
pub struct GlassMeshParams { pub model: [[f32; 4]; 4], pub tint: [f32; 4], pub opacity: f32, pub refraction_strength: f32, pub fresnel_power: f32, pub prefilter_mip_count: f32, }
Expand description

Per-draw tunables for a see-through glass MESH: a Material flagged see_through on an RT-capable device, drawn in the transparent pass instead of the opaque one. Unlike GlassParams (a pre-baked world-space pane), a mesh is LOCAL-space, so this carries the model matrix the vertex stage applies; the fragment uses the interpolated per-vertex world normal. Matches GlassMeshParams in shaders/glass_mesh.slang. 96 bytes (model is the first field, so its 16-byte GPU alignment is satisfied at offset 0).

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§model: [[f32; 4]; 4]

Column-major local-to-world model matrix.

§tint: [f32; 4]

[r, g, b, _]: colour multiplied into the refracted scene (material tint).

§opacity: f32

Base alpha at normal incidence (from Material.opacity).

§refraction_strength: f32

Screen-space refraction offset strength.

§fresnel_power: f32

Schlick-Fresnel exponent for the grazing-angle rim.

§prefilter_mip_count: f32

Mip count of the bound IBL prefilter cube (ray-miss fallback); 0 = none.

Trait Implementations§

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impl Clone for GlassMeshParams

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fn clone(&self) -> GlassMeshParams

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for GlassMeshParams

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impl NoUninit for GlassMeshParams

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impl<T> Any for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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impl<T> From<T> for T

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type Error = !

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