pub struct PostSettings {Show 17 fields
pub post_process: PostProcessTunables,
pub taa_enabled: bool,
pub ssao: Option<SsaoSettings>,
pub ssr: Option<SsrSettings>,
pub ssgi: Option<SsgiSettings>,
pub rt_reflections: Option<RtReflectionSettings>,
pub rt_dynamic: RtDynamicMode,
pub rt_skinned_geometry: bool,
pub reflection_blur_scale: u32,
pub auto_exposure: Option<AutoExposureSettings>,
pub auto_exposure_bias_ev: f32,
pub hdr_display: bool,
pub hdr_pq: bool,
pub temporal_upscaling: bool,
pub upscale_scale: f32,
pub upscale_backend: UpscalerBackend,
pub occlusion_two_pass: bool,
}Expand description
Post-process and display settings resolved from PostProcessConfig (plus the user’s persisted overrides, the quality-preset ceiling, and the launch’s render requests). Every Option here is an init-time gate: None allocates nothing.
Fields§
§post_process: PostProcessTunablesComposite tunables pushed to the post pass. The backend pairs them with
the display-output flags it negotiates below (hdr_display / hdr_pq)
to build the uniform the shaders read.
taa_enabled: boolWhether the temporal anti-aliasing pass runs.
ssao: Option<SsaoSettings>Screen-space ambient occlusion, or None when off.
ssr: Option<SsrSettings>Screen-space reflections, or None when off.
ssgi: Option<SsgiSettings>Screen-space global illumination, or None when off.
rt_reflections: Option<RtReflectionSettings>Requires an RT-capable GPU; backends fall back to SSR without one.
rt_dynamic: RtDynamicModeHow the ray-tracing acceleration structure tracks moving props. Inert
when rt_reflections is None.
rt_skinned_geometry: boolWhether skinned meshes join the ray-tracing acceleration structure. False leaves the BVH over static + instanced geometry only, so nothing animated appears in a ray-traced reflection.
reflection_blur_scale: u32Per-axis divisor for the roughness-aware reflection blur target.
auto_exposure: Option<AutoExposureSettings>Auto-exposure, or None when off.
auto_exposure_bias_ev: f32Authored exposure_ev carried as a bias on the adapted EV when auto-exposure is on; otherwise baked into post_process.exposure.
hdr_display: boolHDR display request; each backend gates it on its own EDR / colour- space capability probe and falls back to SDR with a warning.
hdr_pq: boolPQ-encoded HDR output; honoured by Metal today, accepted elsewhere.
temporal_upscaling: boolWhether temporal upscaling runs.
upscale_scale: f32Per-axis input-to-output ratio; ignored when upscaling is off.
upscale_backend: UpscalerBackendUpscaler selector for DirectX / Vulkan (FSR3 / DLSS / XeSS); Metal always uses MetalFX and ignores it.
occlusion_two_pass: boolTwo-pass Hi-Z occlusion request; gated on the bindless cull path.