pub struct RenderHandle {
pub draws: InlineVec<u32>,
}Expand description
The backend draw-object slot(s) an entity occupies.
Runtime-only. The renderer writes one of these per renderable entity so per-frame model-matrix and visibility updates address the GPU slots by entity rather than by storage row. A mesh-backed entity has one slot; a model-backed entity has one per sub-mesh.
Fields§
§draws: InlineVec<u32>Backend draw-object indices owned by this entity.
Held inline for the single-slot case, which is most of them.
Trait Implementations§
Source§impl Clone for RenderHandle
impl Clone for RenderHandle
Source§fn clone(&self) -> RenderHandle
fn clone(&self) -> RenderHandle
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for RenderHandle
impl Component for RenderHandle
Source§const NAME: &'static str = "RenderHandle"
const NAME: &'static str = "RenderHandle"
The registry name a world authors this component under.
Source§fn from_baked(_bytes: &[u8]) -> Result<Self, CnResult>
fn from_baked(_bytes: &[u8]) -> Result<Self, CnResult>
Reconstruct this component from a blob record, whose bytes are the
serialized runtime component (cook already ran the asset -> component
translation). The default rejects: runtime-only components are never
stored in a blob, so only loadable types provide an implementation.
Source§fn inject_locator(&mut self, _locator: PayloadLocator)
fn inject_locator(&mut self, _locator: PayloadLocator)
Called after construction to inject the payload locator from the blob def.
Only meaningful for components with a compiled payload.
The default implementation does nothing (correct for most components).
Source§fn inject_name(&mut self, _id: AssetId)
fn inject_name(&mut self, _id: AssetId)
Called after construction to inject the asset’s identity from the blob
def. Only meaningful for components that look themselves up by id at
runtime. The default implementation does nothing.
Source§impl ComponentSlot for RenderHandle
impl ComponentSlot for RenderHandle
Source§const DISCRIMINANT: u8
const DISCRIMINANT: u8
The component type’s stable id, used as its
ComponentId.Source§fn slot(s: &ComponentStorage) -> &Column<RenderHandle>
fn slot(s: &ComponentStorage) -> &Column<RenderHandle>
Borrow this type’s column out of the storage.
Source§fn slot_mut(s: &mut ComponentStorage) -> &mut Column<RenderHandle>
fn slot_mut(s: &mut ComponentStorage) -> &mut Column<RenderHandle>
Mutably borrow this type’s column out of the storage.
Source§impl Debug for RenderHandle
impl Debug for RenderHandle
Source§impl Default for RenderHandle
impl Default for RenderHandle
Source§fn default() -> RenderHandle
fn default() -> RenderHandle
Returns the “default value” for a type. Read more
Source§impl From<RenderHandle> for ComponentAsset
impl From<RenderHandle> for ComponentAsset
Source§fn from(c: RenderHandle) -> ComponentAsset
fn from(c: RenderHandle) -> ComponentAsset
Converts to this type from the input type.
impl RuntimeComponent for RenderHandle
Auto Trait Implementations§
impl Freeze for RenderHandle
impl RefUnwindSafe for RenderHandle
impl Send for RenderHandle
impl Sync for RenderHandle
impl Unpin for RenderHandle
impl UnsafeUnpin for RenderHandle
impl UnwindSafe for RenderHandle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<S, T> Duplex<S> for Twhere
T: FromSample<S> + ToSample<S>,
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
fn into_sample(self) -> T
Source§impl<T> Pointable for T
impl<T> Pointable for T
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().