pub trait SceneControl {
// Required methods
fn update_visibility(&mut self, draw_idx: usize, visible: bool);
fn set_fade(&mut self, fade: f32);
}Expand description
Backend operations required to drive scene visibility and fade transitions.
Required Methods§
Sourcefn update_visibility(&mut self, draw_idx: usize, visible: bool)
fn update_visibility(&mut self, draw_idx: usize, visible: bool)
Show or hide one draw slot.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".