Expand description
First-person / fly-through camera controller. Internal system, constructed by
World::start from a Camera3D’s controller settings. pub so the editor
crate can zero the controller’s velocity behind an externally driven pose.
Structs§
- Camera3D
System - First-person / fly-through controller behavior. Constructed internally by
World::startfrom the controllingCamera3D’sCameraController; never a world-declared asset.