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Room

Struct Room 

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pub struct Room {
    pub half_width: f32,
    pub half_depth: f32,
    pub ceiling_height: f32,
    pub size: Option<[f32; 3]>,
    pub texture: Option<TextureHandle>,
    pub wall_texture: Option<TextureHandle>,
    pub floor_texture: Option<TextureHandle>,
    pub ceiling_texture: Option<TextureHandle>,
    pub lod_levels: u32,
    pub lod_distances: Vec<f32>,
}
Expand description

Authored fields of a Room; the resolved dimensions and payload locator are runtime state.

RoomArgs {
    size: Some([16.0, 20.0, 3.5]),
    ..Default::default()
};

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§half_width: f32

Half the room’s width along X, in world units. Ignored when size is set.

§half_depth: f32

Half the room’s depth along Z, in world units. Ignored when size is set.

§ceiling_height: f32

Floor-to-ceiling height in world units. Ignored when size is set.

§size: Option<[f32; 3]>

Shorthand for the full dimensions [width, depth, height]. When set, it overrides half_width, half_depth, and ceiling_height.

§texture: Option<TextureHandle>

Texture applied to all surfaces. Falls back to wall_texture when unset. Generator names such as "brick" or "concrete" resolve to a matching texture at build time.

§wall_texture: Option<TextureHandle>

Texture for the walls. Currently all surfaces share one texture; per-surface texturing is reserved for a future update.

§floor_texture: Option<TextureHandle>

Texture for the floor (see wall_texture).

§ceiling_texture: Option<TextureHandle>

Texture for the ceiling (see wall_texture).

§lod_levels: u32

Number of level-of-detail versions to generate, including the original. 1 (the default) generates no alternates.

§lod_distances: Vec<f32>

Camera distances at which to switch to each lower-detail version. Empty lets the build choose defaults.

Trait Implementations§

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impl Clone for RoomArgs

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fn clone(&self) -> RoomArgs

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RoomArgs

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for RoomArgs

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fn default() -> RoomArgs

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for RoomArgs

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fn deserialize<__D>( __deserializer: __D, ) -> Result<RoomArgs, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for RoomArgs

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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