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AreaLightData

Struct AreaLightData 

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#[repr(C)]
pub struct AreaLightData { pub right: [f32; 3], pub two_sided: u32, pub up: [f32; 3], pub _pad: f32, }
Expand description

One rectangular area light’s extent, indexed by GpuLight.data_index. The centre is the GpuLight’s position and the emitting direction its direction; only the two in-plane edge vectors and the sidedness flag need the extra room.

32 bytes: a scalar follows each vec3 so the MSL (packed_float3), HLSL (float3, no 16-byte straddle), and GLSL std430 (vec3 align-16) layouts all agree.

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§right: [f32; 3]

Half-width times the panel’s width axis, in world units.

§two_sided: u32

1 when the panel emits from both faces, 0 when it emits only along GpuLight.direction.

§up: [f32; 3]

Half-height times the panel’s height axis, in world units.

§_pad: f32

Padding so the field layout matches the shader-side struct.

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impl AreaLightData

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pub const ZERO: AreaLightData

An all-zero entry, used to fill unused slots.

Trait Implementations§

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impl Clone for AreaLightData

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fn clone(&self) -> AreaLightData

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for AreaLightData

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impl Debug for AreaLightData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl NoUninit for AreaLightData

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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